From 72ff5cd4452b51648d91f952c5820cc9b6dfab68 Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Wed, 3 Aug 2022 19:45:13 +0200 Subject: yuzu: Fix crash on shutdown Previously, accessing the room_network when it was already freed would crash the emulator on shutdown. Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com> --- src/yuzu/multiplayer/state.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/yuzu/multiplayer/state.cpp') diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp index 84ea1aa4c..dba76b22b 100644 --- a/src/yuzu/multiplayer/state.cpp +++ b/src/yuzu/multiplayer/state.cpp @@ -59,7 +59,9 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis }); } -MultiplayerState::~MultiplayerState() { +MultiplayerState::~MultiplayerState() = default; + +void MultiplayerState::Close() { if (state_callback_handle) { if (auto member = room_network.GetRoomMember().lock()) { member->Unbind(state_callback_handle); @@ -71,9 +73,6 @@ MultiplayerState::~MultiplayerState() { member->Unbind(error_callback_handle); } } -} - -void MultiplayerState::Close() { if (host_room) { host_room->close(); } -- cgit v1.2.3