From 85e1facfe618967e4a4b865e0b4f6fcb95a786a5 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Fri, 17 Jul 2020 05:21:26 -0400 Subject: main: Connect game list remove signals to removal functions --- src/yuzu/main.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/yuzu/main.h') diff --git a/src/yuzu/main.h b/src/yuzu/main.h index db573d606..bbdf7ae51 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -32,6 +32,8 @@ class QPushButton; class QProgressDialog; class WaitTreeWidget; enum class GameListOpenTarget; +enum class GameListRemoveTarget; +enum class InstalledEntryType; class GameListPlaceholder; namespace Core::Frontend { @@ -198,6 +200,8 @@ private slots: void OnGameListLoadFile(QString game_path); void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path); void OnTransferableShaderCacheOpenFile(u64 program_id); + void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type); + void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target); void OnGameListDumpRomFS(u64 program_id, const std::string& game_path); void OnGameListCopyTID(u64 program_id); void OnGameListNavigateToGamedbEntry(u64 program_id, -- cgit v1.2.3