From b89fb6e1be43f5334d9ca2f5119aaee4a43c9c5b Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Thu, 26 Sep 2019 14:54:31 +0200 Subject: yuzu: Pause when in background Co-Authored-By: Vitor K --- src/yuzu/main.cpp | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) (limited to 'src/yuzu/main.cpp') diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 2d82df739..757d42a3a 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -675,6 +675,24 @@ void GMainWindow::RestoreUIState() { Debugger::ToggleConsole(); } +void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { + if (!UISettings::values.pause_when_in_background) { + return; + } + if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive && + state != Qt::ApplicationActive) { + LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); + } + if (ui.action_Pause->isEnabled() && + (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { + auto_paused = true; + OnPauseGame(); + } else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { + auto_paused = false; + OnStartGame(); + } +} + void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); @@ -2311,6 +2329,9 @@ int main(int argc, char* argv[]) { // After settings have been loaded by GMainWindow, apply the filter main_window.show(); + QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window, + &GMainWindow::OnAppFocusStateChanged); + Settings::LogSettings(); int result = app.exec(); -- cgit v1.2.3