From 99f2c31b64aa7854690368f4637ef59a546b2d15 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 29 May 2021 02:53:39 -0300 Subject: vulkan_device: Enable float64 and int64 conditionally Add Intel Xe support. --- src/video_core/vulkan_common/vulkan_device.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/video_core/vulkan_common/vulkan_device.cpp') diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index e27a2b51e..aabcb0b10 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -251,8 +251,8 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR .shaderStorageImageArrayDynamicIndexing = false, .shaderClipDistance = true, .shaderCullDistance = true, - .shaderFloat64 = true, - .shaderInt64 = true, + .shaderFloat64 = is_shader_float64_supported, + .shaderInt64 = is_shader_int64_supported, .shaderInt16 = true, .shaderResourceResidency = false, .shaderResourceMinLod = false, @@ -909,6 +909,8 @@ void Device::SetupFamilies(VkSurfaceKHR surface) { void Device::SetupFeatures() { const VkPhysicalDeviceFeatures features{physical.GetFeatures()}; is_formatless_image_load_supported = features.shaderStorageImageReadWithoutFormat; + is_shader_float64_supported = features.shaderFloat64; + is_shader_int64_supported = features.shaderInt64; is_shader_storage_image_multisample = features.shaderStorageImageMultisample; is_blit_depth_stencil_supported = TestDepthStencilBlits(); is_optimal_astc_supported = IsOptimalAstcSupported(features); -- cgit v1.2.3