From da53bcee60fced902479b72b40ed26b099fa9938 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 11 Jun 2020 00:58:57 -0300 Subject: video_core: Initialize renderer with a GPU Add an extra step in GPU initialization to be able to initialize render backends with a valid GPU instance. --- src/video_core/video_core.cpp | 32 +++++++++++++++++++++----------- 1 file changed, 21 insertions(+), 11 deletions(-) (limited to 'src/video_core/video_core.cpp') diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index 45f360bdd..4e3a092c7 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include + #include "common/logging/log.h" #include "core/core.h" #include "core/settings.h" @@ -16,37 +17,46 @@ #include "video_core/video_core.h" namespace { -std::unique_ptr CreateRenderer(Core::Frontend::EmuWindow& emu_window, - Core::System& system, - Core::Frontend::GraphicsContext& context) { + +std::unique_ptr CreateRenderer( + Core::System& system, Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu, + std::unique_ptr context) { switch (Settings::values.renderer_backend.GetValue()) { case Settings::RendererBackend::OpenGL: - return std::make_unique(emu_window, system, context); + return std::make_unique(system, emu_window, gpu, + std::move(context)); #ifdef HAS_VULKAN case Settings::RendererBackend::Vulkan: - return std::make_unique(emu_window, system); + return std::make_unique(system, emu_window, gpu, + std::move(context)); #endif default: return nullptr; } } + } // Anonymous namespace namespace VideoCore { std::unique_ptr CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) { + std::unique_ptr gpu; + if (Settings::values.use_asynchronous_gpu_emulation.GetValue()) { + gpu = std::make_unique(system); + } else { + gpu = std::make_unique(system); + } + auto context = emu_window.CreateSharedContext(); const auto scope = context->Acquire(); - auto renderer = CreateRenderer(emu_window, system, *context); + + auto renderer = CreateRenderer(system, emu_window, *gpu, std::move(context)); if (!renderer->Init()) { return nullptr; } - if (Settings::values.use_asynchronous_gpu_emulation.GetValue()) { - return std::make_unique(system, std::move(renderer), - std::move(context)); - } - return std::make_unique(system, std::move(renderer), std::move(context)); + gpu->BindRenderer(std::move(renderer)); + return gpu; } u16 GetResolutionScaleFactor(const RendererBase& renderer) { -- cgit v1.2.3