From 6d0551196d90af7f1233c655fd3b979811a14708 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 9 Apr 2019 14:02:00 -0400 Subject: video_core/gpu: Create threads separately from initialization Like with CPU emulation, we generally don't want to fire off the threads immediately after the relevant classes are initialized, we want to do this after all necessary data is done loading first. This splits the thread creation into its own interface member function to allow controlling when these threads in particular get created. --- src/video_core/video_core.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/video_core/video_core.cpp') diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index cb82ecf3f..60cda0ca3 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp @@ -5,6 +5,8 @@ #include #include "core/core.h" #include "core/settings.h" +#include "video_core/gpu_asynch.h" +#include "video_core/gpu_synch.h" #include "video_core/renderer_base.h" #include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/video_core.h" @@ -16,6 +18,14 @@ std::unique_ptr CreateRenderer(Core::Frontend::EmuWindow& emu_wind return std::make_unique(emu_window, system); } +std::unique_ptr CreateGPU(Core::System& system) { + if (Settings::values.use_asynchronous_gpu_emulation) { + return std::make_unique(system, system.Renderer()); + } + + return std::make_unique(system, system.Renderer()); +} + u16 GetResolutionScaleFactor(const RendererBase& renderer) { return static_cast( Settings::values.resolution_factor -- cgit v1.2.3