From 282adfc70b5d7d958d564bfda0227bb3fbd8d110 Mon Sep 17 00:00:00 2001 From: James Rowe Date: Tue, 24 Mar 2020 20:58:49 -0600 Subject: Frontend/GPU: Refactor context management Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result --- src/video_core/video_core.cpp | 28 +++++++++++++++++++--------- 1 file changed, 19 insertions(+), 9 deletions(-) (limited to 'src/video_core/video_core.cpp') diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index a5f81a8a0..fd9fec018 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp @@ -15,13 +15,13 @@ #endif #include "video_core/video_core.h" -namespace VideoCore { - -std::unique_ptr CreateRenderer(Core::Frontend::EmuWindow& emu_window, - Core::System& system) { +namespace { +std::unique_ptr CreateRenderer(Core::Frontend::EmuWindow& emu_window, + Core::System& system, + Core::Frontend::GraphicsContext& context) { switch (Settings::values.renderer_backend) { case Settings::RendererBackend::OpenGL: - return std::make_unique(emu_window, system); + return std::make_unique(emu_window, system, context); #ifdef HAS_VULKAN case Settings::RendererBackend::Vulkan: return std::make_unique(emu_window, system); @@ -30,13 +30,23 @@ std::unique_ptr CreateRenderer(Core::Frontend::EmuWindow& emu_wind return nullptr; } } +} // namespace -std::unique_ptr CreateGPU(Core::System& system) { - if (Settings::values.use_asynchronous_gpu_emulation) { - return std::make_unique(system, system.Renderer()); +namespace VideoCore { + +std::unique_ptr CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) { + auto context = emu_window.CreateSharedContext(); + const auto scope = context->Acquire(); + auto renderer = CreateRenderer(emu_window, system, *context); + if (!renderer->Init()) { + return {}; } - return std::make_unique(system, system.Renderer()); + if (Settings::values.use_asynchronous_gpu_emulation) { + return std::make_unique(system, std::move(renderer), + std::move(context)); + } + return std::make_unique(system, std::move(renderer), std::move(context)); } u16 GetResolutionScaleFactor(const RendererBase& renderer) { -- cgit v1.2.3