From 6a0220b2e1a0d7692b8f32f66ae7bc86cb63fab7 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 16 Feb 2020 04:12:38 -0300 Subject: texture_cache: Implement layered framebuffer attachments Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer. --- src/video_core/texture_cache/surface_params.h | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/video_core/texture_cache/surface_params.h') diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h index 9256fd6d9..995cc3818 100644 --- a/src/video_core/texture_cache/surface_params.h +++ b/src/video_core/texture_cache/surface_params.h @@ -35,10 +35,7 @@ public: const VideoCommon::Shader::Image& entry); /// Creates SurfaceCachedParams for a depth buffer configuration. - static SurfaceParams CreateForDepthBuffer( - Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format, - u32 block_width, u32 block_height, u32 block_depth, - Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type); + static SurfaceParams CreateForDepthBuffer(Core::System& system); /// Creates SurfaceCachedParams from a framebuffer configuration. static SurfaceParams CreateForFramebuffer(Core::System& system, std::size_t index); -- cgit v1.2.3