From 9764c13d6d2977903f407761b27d847c0056e1c4 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 30 Dec 2020 02:25:23 -0300 Subject: video_core: Rewrite the texture cache The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. --- src/video_core/texture_cache/accelerated_swizzle.h | 45 ++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 src/video_core/texture_cache/accelerated_swizzle.h (limited to 'src/video_core/texture_cache/accelerated_swizzle.h') diff --git a/src/video_core/texture_cache/accelerated_swizzle.h b/src/video_core/texture_cache/accelerated_swizzle.h new file mode 100644 index 000000000..6ec5c78c4 --- /dev/null +++ b/src/video_core/texture_cache/accelerated_swizzle.h @@ -0,0 +1,45 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include + +#include "common/common_types.h" +#include "video_core/texture_cache/image_info.h" +#include "video_core/texture_cache/types.h" + +namespace VideoCommon::Accelerated { + +struct BlockLinearSwizzle2DParams { + std::array origin; + std::array destination; + u32 bytes_per_block_log2; + u32 layer_stride; + u32 block_size; + u32 x_shift; + u32 block_height; + u32 block_height_mask; +}; + +struct BlockLinearSwizzle3DParams { + std::array origin; + std::array destination; + u32 bytes_per_block_log2; + u32 slice_size; + u32 block_size; + u32 x_shift; + u32 block_height; + u32 block_height_mask; + u32 block_depth; + u32 block_depth_mask; +}; + +[[nodiscard]] BlockLinearSwizzle2DParams MakeBlockLinearSwizzle2DParams( + const SwizzleParameters& swizzle, const ImageInfo& info); + +[[nodiscard]] BlockLinearSwizzle3DParams MakeBlockLinearSwizzle3DParams( + const SwizzleParameters& swizzle, const ImageInfo& info); + +} // namespace VideoCommon::Accelerated -- cgit v1.2.3