From 32c1bc6a67820f9df21c8f64f4df078b015aa7da Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 6 Nov 2019 04:32:43 -0300 Subject: shader/texture: Deduce texture buffers from locker Instead of specializing shaders to separate texture buffers from 1D textures, use the locker to deduce them while they are being decoded. --- src/video_core/shader/decode/texture.cpp | 102 +++++++++++++------------------ src/video_core/shader/node.h | 14 +++-- src/video_core/shader/shader_ir.h | 13 ++-- 3 files changed, 60 insertions(+), 69 deletions(-) (limited to 'src/video_core/shader') diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index bb926a132..695fdbd24 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -128,8 +128,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { } const Node component = Immediate(static_cast(instr.tld4s.component)); - const auto& sampler = - GetSampler(instr.sampler, {{TextureType::Texture2D, false, depth_compare}}); + const SamplerInfo info{TextureType::Texture2D, false, depth_compare}; + const auto& sampler = GetSampler(instr.sampler, info); Node4 values; for (u32 element = 0; element < values.size(); ++element) { @@ -149,7 +149,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { // Sadly, not all texture instructions specify the type of texture their sampler // uses. This must be fixed at a later instance. const auto& sampler = - is_bindless ? GetBindlessSampler(instr.gpr8, {}) : GetSampler(instr.sampler, {}); + is_bindless ? GetBindlessSampler(instr.gpr8) : GetSampler(instr.sampler); u32 indexer = 0; switch (instr.txq.query_type) { @@ -185,8 +185,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { auto texture_type = instr.tmml.texture_type.Value(); const bool is_array = instr.tmml.array != 0; const auto& sampler = - is_bindless ? GetBindlessSampler(instr.gpr20, {{texture_type, is_array, false}}) - : GetSampler(instr.sampler, {{texture_type, is_array, false}}); + is_bindless ? GetBindlessSampler(instr.gpr20) : GetSampler(instr.sampler); std::vector coords; @@ -254,67 +253,50 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { return pc; } -const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, - std::optional sampler_info) { - const auto offset = static_cast(sampler.index.Value()); - - TextureType type; - bool is_array; - bool is_shadow; +ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional sampler_info, u32 offset, + std::optional buffer) { if (sampler_info) { - type = sampler_info->type; - is_array = sampler_info->is_array; - is_shadow = sampler_info->is_shadow; - } else if (const auto sampler = locker.ObtainBoundSampler(offset)) { - type = sampler->texture_type.Value(); - is_array = sampler->is_array.Value() != 0; - is_shadow = sampler->is_shadow.Value() != 0; - } else { + return *sampler_info; + } + const auto sampler = + buffer ? locker.ObtainBindlessSampler(*buffer, offset) : locker.ObtainBoundSampler(offset); + if (!sampler) { LOG_WARNING(HW_GPU, "Unknown sampler info"); - type = TextureType::Texture2D; - is_array = false; - is_shadow = false; + return SamplerInfo{TextureType::Texture2D, false, false, false}; } + return SamplerInfo{sampler->texture_type, sampler->is_array != 0, sampler->is_shadow != 0, + sampler->is_buffer != 0}; +} + +const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, + std::optional sampler_info) { + const auto offset = static_cast(sampler.index.Value()); + const auto info = GetSamplerInfo(sampler_info, offset); // If this sampler has already been used, return the existing mapping. const auto it = std::find_if(used_samplers.begin(), used_samplers.end(), [offset](const Sampler& entry) { return entry.GetOffset() == offset; }); if (it != used_samplers.end()) { - ASSERT(!it->IsBindless() && it->GetType() == type && it->IsArray() == is_array && - it->IsShadow() == is_shadow); + ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array && + it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer); return *it; } // Otherwise create a new mapping for this sampler const auto next_index = static_cast(used_samplers.size()); - return used_samplers.emplace_back(Sampler(next_index, offset, type, is_array, is_shadow)); + return used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow, + info.is_buffer); } -const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, +const Sampler& ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, std::optional sampler_info) { const Node sampler_register = GetRegister(reg); const auto [base_sampler, buffer, offset] = TrackCbuf(sampler_register, global_code, static_cast(global_code.size())); ASSERT(base_sampler != nullptr); - TextureType type; - bool is_array; - bool is_shadow; - if (sampler_info) { - type = sampler_info->type; - is_array = sampler_info->is_array; - is_shadow = sampler_info->is_shadow; - } else if (const auto sampler = locker.ObtainBindlessSampler(buffer, offset)) { - type = sampler->texture_type.Value(); - is_array = sampler->is_array.Value() != 0; - is_shadow = sampler->is_shadow.Value() != 0; - } else { - LOG_WARNING(HW_GPU, "Unknown sampler info"); - type = TextureType::Texture2D; - is_array = false; - is_shadow = false; - } + const auto info = GetSamplerInfo(sampler_info, offset, buffer); // If this sampler has already been used, return the existing mapping. const auto it = @@ -323,15 +305,15 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, return entry.GetBuffer() == buffer && entry.GetOffset() == offset; }); if (it != used_samplers.end()) { - ASSERT(it->IsBindless() && it->GetType() == type && it->IsArray() == is_array && - it->IsShadow() == is_shadow); + ASSERT(it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array && + it->IsShadow() == info.is_shadow); return *it; } // Otherwise create a new mapping for this sampler const auto next_index = static_cast(used_samplers.size()); - return used_samplers.emplace_back( - Sampler(next_index, offset, buffer, type, is_array, is_shadow)); + return used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array, + info.is_shadow, info.is_buffer); } void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { @@ -416,17 +398,16 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, (texture_type == TextureType::TextureCube && is_array && is_shadow), "This method is not supported."); + const SamplerInfo info{texture_type, is_array, is_shadow, false}; const auto& sampler = - is_bindless ? GetBindlessSampler(*bindless_reg, {{texture_type, is_array, is_shadow}}) - : GetSampler(instr.sampler, {{texture_type, is_array, is_shadow}}); + is_bindless ? GetBindlessSampler(*bindless_reg, info) : GetSampler(instr.sampler, info); const bool lod_needed = process_mode == TextureProcessMode::LZ || process_mode == TextureProcessMode::LL || process_mode == TextureProcessMode::LLA; - // LOD selection (either via bias or explicit textureLod) not - // supported in GL for sampler2DArrayShadow and - // samplerCubeArrayShadow. + // LOD selection (either via bias or explicit textureLod) not supported in GL for + // sampler2DArrayShadow and samplerCubeArrayShadow. const bool gl_lod_supported = !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) || (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow)); @@ -436,8 +417,8 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported); - Node bias = {}; - Node lod = {}; + Node bias; + Node lod; if (process_mode != TextureProcessMode::None && gl_lod_supported) { switch (process_mode) { case TextureProcessMode::LZ: @@ -573,10 +554,9 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de u64 parameter_register = instr.gpr20.Value(); - const auto& sampler = - is_bindless - ? GetBindlessSampler(parameter_register++, {{texture_type, is_array, depth_compare}}) - : GetSampler(instr.sampler, {{texture_type, is_array, depth_compare}}); + const SamplerInfo info{texture_type, is_array, depth_compare, false}; + const auto& sampler = is_bindless ? GetBindlessSampler(parameter_register++, info) + : GetSampler(instr.sampler, info); std::vector aoffi; if (is_aoffi) { @@ -623,7 +603,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { // const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr}; // const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr}; - const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}}); + const auto& sampler = GetSampler(instr.sampler); Node4 values; for (u32 element = 0; element < values.size(); ++element) { @@ -659,7 +639,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is // When lod is used always is in gpr20 const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); - const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}}); + const auto& sampler = GetSampler(instr.sampler); Node4 values; for (u32 element = 0; element < values.size(); ++element) { diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h index 54217e6a4..44d85d434 100644 --- a/src/video_core/shader/node.h +++ b/src/video_core/shader/node.h @@ -225,14 +225,15 @@ class Sampler { public: /// This constructor is for bound samplers constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type, - bool is_array, bool is_shadow) - : index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow} {} + bool is_array, bool is_shadow, bool is_buffer) + : index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow}, + is_buffer{is_buffer} {} /// This constructor is for bindless samplers constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type, - bool is_array, bool is_shadow) + bool is_array, bool is_shadow, bool is_buffer) : index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array}, - is_shadow{is_shadow}, is_bindless{true} {} + is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true} {} constexpr u32 GetIndex() const { return index; @@ -258,6 +259,10 @@ public: return is_shadow; } + constexpr bool IsBuffer() const { + return is_buffer; + } + constexpr bool IsBindless() const { return is_bindless; } @@ -270,6 +275,7 @@ private: Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc) bool is_array{}; ///< Whether the texture is being sampled as an array texture or not. bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not. + bool is_buffer{}; ///< Whether the texture is a texture buffer without sampler. bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not. }; diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 76a849818..2f71a50d2 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -179,6 +179,7 @@ private: Tegra::Shader::TextureType type; bool is_array; bool is_shadow; + bool is_buffer; }; void Decode(); @@ -303,13 +304,17 @@ private: /// Returns a predicate combiner operation OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation); + /// Queries the missing sampler info from the execution context. + SamplerInfo GetSamplerInfo(std::optional sampler_info, u32 offset, + std::optional buffer = std::nullopt); + /// Accesses a texture sampler const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler, - std::optional sampler_info); + std::optional sampler_info = std::nullopt); - // Accesses a texture sampler for a bindless texture. - const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg, - std::optional sampler_info); + /// Accesses a texture sampler for a bindless texture. + const Sampler& GetBindlessSampler(Tegra::Shader::Register reg, + std::optional sampler_info = std::nullopt); /// Accesses an image. Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type); -- cgit v1.2.3 From dc9961f341be64dcbc13097d4eb7b95db45f9fb9 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 6 Nov 2019 22:43:02 -0300 Subject: shader/texture: Handle TLDS texture type mismatches Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets used by instructions of 1D textures. To handle the discrepancy this commit uses the the texture type from the binding and modifies the emitted code IR to build a valid backend expression. E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples a 2D texture in the coordinate ivec2(X, 0). --- src/video_core/shader/decode/texture.cpp | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'src/video_core/shader') diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 695fdbd24..b094e5a06 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -616,6 +616,8 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { } Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) { + const auto& sampler = GetSampler(instr.sampler); + const std::size_t type_coord_count = GetCoordCount(texture_type); const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; @@ -639,7 +641,14 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is // When lod is used always is in gpr20 const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); - const auto& sampler = GetSampler(instr.sampler); + // Fill empty entries from the guest sampler. + const std::size_t entry_coord_count = GetCoordCount(sampler.GetType()); + if (type_coord_count != entry_coord_count) { + LOG_WARNING(HW_GPU, "Bound and built texture types mismatch"); + } + for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) { + coords.push_back(GetRegister(Register::ZeroIndex)); + } Node4 values; for (u32 element = 0; element < values.size(); ++element) { -- cgit v1.2.3 From c8a48aacc0a2bfe87de74e0aa7842f5d1aec1558 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 18 Nov 2019 18:35:21 -0300 Subject: video_core: Unify ProgramType and ShaderStage into ShaderType --- src/video_core/CMakeLists.txt | 1 + .../engines/const_buffer_engine_interface.h | 10 +- src/video_core/engines/kepler_compute.cpp | 1 + src/video_core/engines/kepler_compute.h | 1 + src/video_core/engines/maxwell_3d.cpp | 33 +-- src/video_core/engines/maxwell_3d.h | 13 +- src/video_core/engines/shader_type.h | 20 ++ src/video_core/renderer_opengl/gl_rasterizer.cpp | 26 ++- src/video_core/renderer_opengl/gl_rasterizer.h | 11 +- src/video_core/renderer_opengl/gl_shader_cache.cpp | 227 +++++++++------------ src/video_core/renderer_opengl/gl_shader_cache.h | 13 +- .../renderer_opengl/gl_shader_decompiler.cpp | 44 ++-- .../renderer_opengl/gl_shader_decompiler.h | 17 +- .../renderer_opengl/gl_shader_disk_cache.cpp | 44 ++-- .../renderer_opengl/gl_shader_disk_cache.h | 26 +-- src/video_core/renderer_opengl/gl_shader_gen.cpp | 13 +- src/video_core/renderer_vulkan/maxwell_to_vk.cpp | 14 +- src/video_core/renderer_vulkan/maxwell_to_vk.h | 2 +- .../renderer_vulkan/vk_shader_decompiler.cpp | 29 +-- .../renderer_vulkan/vk_shader_decompiler.h | 2 +- src/video_core/shader/const_buffer_locker.cpp | 1 + src/video_core/shader/const_buffer_locker.h | 3 +- 22 files changed, 262 insertions(+), 289 deletions(-) create mode 100644 src/video_core/engines/shader_type.h (limited to 'src/video_core/shader') diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 6f3f2aa9f..3b20c7d34 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -22,6 +22,7 @@ add_library(video_core STATIC engines/maxwell_dma.h engines/shader_bytecode.h engines/shader_header.h + engines/shader_type.h gpu.cpp gpu.h gpu_asynch.cpp diff --git a/src/video_core/engines/const_buffer_engine_interface.h b/src/video_core/engines/const_buffer_engine_interface.h index ac27b6cbe..44b8b8d22 100644 --- a/src/video_core/engines/const_buffer_engine_interface.h +++ b/src/video_core/engines/const_buffer_engine_interface.h @@ -8,19 +8,11 @@ #include "common/bit_field.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" +#include "video_core/engines/shader_type.h" #include "video_core/textures/texture.h" namespace Tegra::Engines { -enum class ShaderType : u32 { - Vertex = 0, - TesselationControl = 1, - TesselationEval = 2, - Geometry = 3, - Fragment = 4, - Compute = 5, -}; - struct SamplerDescriptor { union { BitField<0, 20, Tegra::Shader::TextureType> texture_type; diff --git a/src/video_core/engines/kepler_compute.cpp b/src/video_core/engines/kepler_compute.cpp index 3a39aeabe..110406f2f 100644 --- a/src/video_core/engines/kepler_compute.cpp +++ b/src/video_core/engines/kepler_compute.cpp @@ -8,6 +8,7 @@ #include "core/core.h" #include "video_core/engines/kepler_compute.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_type.h" #include "video_core/memory_manager.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_base.h" diff --git a/src/video_core/engines/kepler_compute.h b/src/video_core/engines/kepler_compute.h index c526287b7..4ef3e0613 100644 --- a/src/video_core/engines/kepler_compute.h +++ b/src/video_core/engines/kepler_compute.h @@ -12,6 +12,7 @@ #include "common/common_types.h" #include "video_core/engines/const_buffer_engine_interface.h" #include "video_core/engines/engine_upload.h" +#include "video_core/engines/shader_type.h" #include "video_core/gpu.h" #include "video_core/textures/texture.h" diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index a44c09003..15a7a9d6a 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -9,6 +9,7 @@ #include "core/core_timing.h" #include "video_core/debug_utils/debug_utils.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_type.h" #include "video_core/memory_manager.h" #include "video_core/rasterizer_interface.h" #include "video_core/textures/texture.h" @@ -368,24 +369,24 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { StartCBData(method); break; } - case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): { - ProcessCBBind(Regs::ShaderStage::Vertex); + case MAXWELL3D_REG_INDEX(cb_bind[0]): { + ProcessCBBind(0); break; } - case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): { - ProcessCBBind(Regs::ShaderStage::TesselationControl); + case MAXWELL3D_REG_INDEX(cb_bind[1]): { + ProcessCBBind(1); break; } - case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): { - ProcessCBBind(Regs::ShaderStage::TesselationEval); + case MAXWELL3D_REG_INDEX(cb_bind[2]): { + ProcessCBBind(2); break; } - case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): { - ProcessCBBind(Regs::ShaderStage::Geometry); + case MAXWELL3D_REG_INDEX(cb_bind[3]): { + ProcessCBBind(3); break; } - case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): { - ProcessCBBind(Regs::ShaderStage::Fragment); + case MAXWELL3D_REG_INDEX(cb_bind[4]): { + ProcessCBBind(4); break; } case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): { @@ -687,10 +688,10 @@ void Maxwell3D::DrawArrays() { } } -void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) { +void Maxwell3D::ProcessCBBind(std::size_t stage_index) { // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage. - auto& shader = state.shader_stages[static_cast(stage)]; - auto& bind_data = regs.cb_bind[static_cast(stage)]; + auto& shader = state.shader_stages[stage_index]; + auto& bind_data = regs.cb_bind[stage_index]; ASSERT(bind_data.index < Regs::MaxConstBuffers); auto& buffer = shader.const_buffers[bind_data.index]; @@ -757,9 +758,9 @@ Texture::FullTextureInfo Maxwell3D::GetTextureInfo(Texture::TextureHandle tex_ha return Texture::FullTextureInfo{GetTICEntry(tex_handle.tic_id), GetTSCEntry(tex_handle.tsc_id)}; } -Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage, - std::size_t offset) const { - const auto& shader = state.shader_stages[static_cast(stage)]; +Texture::FullTextureInfo Maxwell3D::GetStageTexture(ShaderType stage, std::size_t offset) const { + const auto stage_index = static_cast(stage); + const auto& shader = state.shader_stages[stage_index]; const auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index]; ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0); diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 1aa7c274f..72994f4d2 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -18,6 +18,7 @@ #include "video_core/engines/const_buffer_engine_interface.h" #include "video_core/engines/const_buffer_info.h" #include "video_core/engines/engine_upload.h" +#include "video_core/engines/shader_type.h" #include "video_core/gpu.h" #include "video_core/macro_interpreter.h" #include "video_core/textures/texture.h" @@ -130,14 +131,6 @@ public: Fragment = 5, }; - enum class ShaderStage : u32 { - Vertex = 0, - TesselationControl = 1, - TesselationEval = 2, - Geometry = 3, - Fragment = 4, - }; - struct VertexAttribute { enum class Size : u32 { Invalid = 0x0, @@ -1254,7 +1247,7 @@ public: Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const; /// Returns the texture information for a specific texture in a specific shader stage. - Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const; + Texture::FullTextureInfo GetStageTexture(ShaderType stage, std::size_t offset) const; u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override; @@ -1376,7 +1369,7 @@ private: void FinishCBData(); /// Handles a write to the CB_BIND register. - void ProcessCBBind(Regs::ShaderStage stage); + void ProcessCBBind(std::size_t stage_index); /// Handles a write to the VERTEX_END_GL register, triggering a draw. void DrawArrays(); diff --git a/src/video_core/engines/shader_type.h b/src/video_core/engines/shader_type.h new file mode 100644 index 000000000..239196ba9 --- /dev/null +++ b/src/video_core/engines/shader_type.h @@ -0,0 +1,20 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/common_types.h" + +namespace Tegra::Engines { + +enum class ShaderType : u32 { + Vertex = 0, + TesselationControl = 1, + TesselationEval = 2, + Geometry = 3, + Fragment = 4, + Compute = 5, +}; + +} // namespace Tegra::Engines diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 9ce20f8f4..8baa73ebf 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -22,6 +22,7 @@ #include "core/settings.h" #include "video_core/engines/kepler_compute.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_type.h" #include "video_core/memory_manager.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_cache.h" @@ -60,8 +61,7 @@ Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry return engine.GetTextureInfo(tex_handle); } if constexpr (std::is_same_v) { - const auto stage = static_cast(shader_type); - return engine.GetStageTexture(stage, entry.GetOffset()); + return engine.GetStageTexture(shader_type, entry.GetOffset()); } else { return engine.GetTexture(entry.GetOffset()); } @@ -263,7 +263,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { const auto& shader_config = gpu.regs.shader_config[index]; - const Maxwell::ShaderProgram program{static_cast(index)}; + const auto program{static_cast(index)}; // Skip stages that are not enabled if (!gpu.regs.IsShaderConfigEnabled(index)) { @@ -288,7 +288,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { Shader shader{shader_cache.GetStageProgram(program)}; // Stage indices are 0 - 5 - const auto stage = static_cast(index == 0 ? 0 : index - 1); + const std::size_t stage = index == 0 ? 0 : index - 1; SetupDrawConstBuffers(stage, shader); SetupDrawGlobalMemory(stage, shader); SetupDrawTextures(stage, shader, base_bindings); @@ -856,11 +856,10 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config, return true; } -void RasterizerOpenGL::SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, - const Shader& shader) { +void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader) { MICROPROFILE_SCOPE(OpenGL_UBO); const auto& stages = system.GPU().Maxwell3D().state.shader_stages; - const auto& shader_stage = stages[static_cast(stage)]; + const auto& shader_stage = stages[stage_index]; for (const auto& entry : shader->GetShaderEntries().const_buffers) { const auto& buffer = shader_stage.const_buffers[entry.GetIndex()]; SetupConstBuffer(buffer, entry); @@ -899,11 +898,10 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b bind_ubo_pushbuffer.Push(cbuf, offset, size); } -void RasterizerOpenGL::SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, - const Shader& shader) { +void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader) { auto& gpu{system.GPU()}; auto& memory_manager{gpu.MemoryManager()}; - const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast(stage)]}; + const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]}; for (const auto& entry : shader->GetShaderEntries().global_memory_entries) { const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()}; const auto gpu_addr{memory_manager.Read(addr)}; @@ -932,7 +930,7 @@ void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entr bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast(size)); } -void RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage, const Shader& shader, +void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader, BaseBindings base_bindings) { MICROPROFILE_SCOPE(OpenGL_Texture); const auto& gpu = system.GPU(); @@ -945,7 +943,7 @@ void RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage, const Shade const auto num_entries = static_cast(entries.size()); for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) { const auto& entry = entries[bindpoint]; - const auto shader_type = static_cast(stage); + const auto shader_type = static_cast(stage_index); const auto texture = GetTextureInfo(maxwell3d, entry, shader_type); SetupTexture(base_bindings.sampler + bindpoint, texture, entry); } @@ -988,7 +986,7 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu texture.tic.w_source); } -void RasterizerOpenGL::SetupDrawImages(Maxwell::ShaderStage stage, const Shader& shader, +void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader, BaseBindings base_bindings) { const auto& maxwell3d = system.GPU().Maxwell3D(); const auto& entries = shader->GetShaderEntries().images; @@ -996,7 +994,7 @@ void RasterizerOpenGL::SetupDrawImages(Maxwell::ShaderStage stage, const Shader& const auto num_entries = static_cast(entries.size()); for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) { const auto& entry = entries[bindpoint]; - const auto shader_type = static_cast(stage); + const auto shader_type = static_cast(stage_index); const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic; SetupImage(base_bindings.image + bindpoint, tic, entry); } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 267ed7803..6a2ce1586 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -83,8 +83,7 @@ private: bool using_depth_fb, bool using_stencil_fb); /// Configures the current constbuffers to use for the draw command. - void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, - const Shader& shader); + void SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader); /// Configures the current constbuffers to use for the kernel invocation. void SetupComputeConstBuffers(const Shader& kernel); @@ -94,8 +93,7 @@ private: const GLShader::ConstBufferEntry& entry); /// Configures the current global memory entries to use for the draw command. - void SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, - const Shader& shader); + void SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader); /// Configures the current global memory entries to use for the kernel invocation. void SetupComputeGlobalMemory(const Shader& kernel); @@ -108,7 +106,7 @@ private: void DrawPrelude(); /// Configures the current textures to use for the draw command. - void SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader, + void SetupDrawTextures(std::size_t stage_index, const Shader& shader, BaseBindings base_bindings); /// Configures the textures used in a compute shader. @@ -119,8 +117,7 @@ private: const GLShader::SamplerEntry& entry); /// Configures images in a graphics shader. - void SetupDrawImages(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader, - BaseBindings base_bindings); + void SetupDrawImages(std::size_t stage_index, const Shader& shader, BaseBindings base_bindings); /// Configures images in a compute shader. void SetupComputeImages(const Shader& shader); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index e7c92e45d..f474fb550 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -16,6 +16,7 @@ #include "core/frontend/emu_window.h" #include "video_core/engines/kepler_compute.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_type.h" #include "video_core/memory_manager.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_cache.h" @@ -84,28 +85,26 @@ std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) { /// Gets the shader program code from memory for the specified address ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr, const u8* host_ptr) { - ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH); + ProgramCode code(VideoCommon::Shader::MAX_PROGRAM_LENGTH); ASSERT_OR_EXECUTE(host_ptr != nullptr, { - std::fill(program_code.begin(), program_code.end(), 0); - return program_code; + std::fill(code.begin(), code.end(), 0); + return code; }); - memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(), - program_code.size() * sizeof(u64)); - program_code.resize(CalculateProgramSize(program_code)); - return program_code; + memory_manager.ReadBlockUnsafe(gpu_addr, code.data(), code.size() * sizeof(u64)); + code.resize(CalculateProgramSize(code)); + return code; } /// Gets the shader type from a Maxwell program type -constexpr GLenum GetShaderType(ProgramType program_type) { - switch (program_type) { - case ProgramType::VertexA: - case ProgramType::VertexB: +constexpr GLenum GetGLShaderType(ShaderType shader_type) { + switch (shader_type) { + case ShaderType::Vertex: return GL_VERTEX_SHADER; - case ProgramType::Geometry: + case ShaderType::Geometry: return GL_GEOMETRY_SHADER; - case ProgramType::Fragment: + case ShaderType::Fragment: return GL_FRAGMENT_SHADER; - case ProgramType::Compute: + case ShaderType::Compute: return GL_COMPUTE_SHADER; default: return GL_NONE; @@ -135,30 +134,11 @@ constexpr std::tuple GetPrimitiveDescription(GLen } } -ProgramType GetProgramType(Maxwell::ShaderProgram program) { - switch (program) { - case Maxwell::ShaderProgram::VertexA: - return ProgramType::VertexA; - case Maxwell::ShaderProgram::VertexB: - return ProgramType::VertexB; - case Maxwell::ShaderProgram::TesselationControl: - return ProgramType::TessellationControl; - case Maxwell::ShaderProgram::TesselationEval: - return ProgramType::TessellationEval; - case Maxwell::ShaderProgram::Geometry: - return ProgramType::Geometry; - case Maxwell::ShaderProgram::Fragment: - return ProgramType::Fragment; - } - UNREACHABLE(); - return {}; -} - /// Hashes one (or two) program streams -u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code, +u64 GetUniqueIdentifier(ShaderType shader_type, bool is_a, const ProgramCode& code, const ProgramCode& code_b) { u64 unique_identifier = boost::hash_value(code); - if (program_type == ProgramType::VertexA) { + if (is_a) { // VertexA programs include two programs boost::hash_combine(unique_identifier, boost::hash_value(code_b)); } @@ -166,79 +146,74 @@ u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code, } /// Creates an unspecialized program from code streams -std::string GenerateGLSL(const Device& device, ProgramType program_type, const ShaderIR& ir, +std::string GenerateGLSL(const Device& device, ShaderType shader_type, const ShaderIR& ir, const std::optional& ir_b) { - switch (program_type) { - case ProgramType::VertexA: - case ProgramType::VertexB: + switch (shader_type) { + case ShaderType::Vertex: return GLShader::GenerateVertexShader(device, ir, ir_b ? &*ir_b : nullptr); - case ProgramType::Geometry: + case ShaderType::Geometry: return GLShader::GenerateGeometryShader(device, ir); - case ProgramType::Fragment: + case ShaderType::Fragment: return GLShader::GenerateFragmentShader(device, ir); - case ProgramType::Compute: + case ShaderType::Compute: return GLShader::GenerateComputeShader(device, ir); default: - UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast(program_type)); + UNIMPLEMENTED_MSG("Unimplemented shader_type={}", static_cast(shader_type)); return {}; } } -constexpr const char* GetProgramTypeName(ProgramType program_type) { - switch (program_type) { - case ProgramType::VertexA: - case ProgramType::VertexB: +constexpr const char* GetShaderTypeName(ShaderType shader_type) { + switch (shader_type) { + case ShaderType::Vertex: return "VS"; - case ProgramType::TessellationControl: - return "TCS"; - case ProgramType::TessellationEval: - return "TES"; - case ProgramType::Geometry: + case ShaderType::TesselationControl: + return "HS"; + case ShaderType::TesselationEval: + return "DS"; + case ShaderType::Geometry: return "GS"; - case ProgramType::Fragment: + case ShaderType::Fragment: return "FS"; - case ProgramType::Compute: + case ShaderType::Compute: return "CS"; } return "UNK"; } -Tegra::Engines::ShaderType GetEnginesShaderType(ProgramType program_type) { +constexpr ShaderType GetShaderType(Maxwell::ShaderProgram program_type) { switch (program_type) { - case ProgramType::VertexA: - case ProgramType::VertexB: - return Tegra::Engines::ShaderType::Vertex; - case ProgramType::TessellationControl: - return Tegra::Engines::ShaderType::TesselationControl; - case ProgramType::TessellationEval: - return Tegra::Engines::ShaderType::TesselationEval; - case ProgramType::Geometry: - return Tegra::Engines::ShaderType::Geometry; - case ProgramType::Fragment: - return Tegra::Engines::ShaderType::Fragment; - case ProgramType::Compute: - return Tegra::Engines::ShaderType::Compute; - } - UNREACHABLE(); + case Maxwell::ShaderProgram::VertexA: + case Maxwell::ShaderProgram::VertexB: + return ShaderType::Vertex; + case Maxwell::ShaderProgram::TesselationControl: + return ShaderType::TesselationControl; + case Maxwell::ShaderProgram::TesselationEval: + return ShaderType::TesselationEval; + case Maxwell::ShaderProgram::Geometry: + return ShaderType::Geometry; + case Maxwell::ShaderProgram::Fragment: + return ShaderType::Fragment; + } return {}; } -std::string GetShaderId(u64 unique_identifier, ProgramType program_type) { - return fmt::format("{}{:016X}", GetProgramTypeName(program_type), unique_identifier); +std::string GetShaderId(u64 unique_identifier, ShaderType shader_type) { + return fmt::format("{}{:016X}", GetShaderTypeName(shader_type), unique_identifier); } -Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface( - Core::System& system, ProgramType program_type) { - if (program_type == ProgramType::Compute) { +Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(Core::System& system, + ShaderType shader_type) { + if (shader_type == ShaderType::Compute) { return system.GPU().KeplerCompute(); } else { return system.GPU().Maxwell3D(); } } -std::unique_ptr MakeLocker(Core::System& system, ProgramType program_type) { - return std::make_unique(GetEnginesShaderType(program_type), - GetConstBufferEngineInterface(system, program_type)); +std::unique_ptr MakeLocker(Core::System& system, ShaderType shader_type) { + return std::make_unique(shader_type, + GetConstBufferEngineInterface(system, shader_type)); } void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) { @@ -255,18 +230,18 @@ void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) { } } -CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramType program_type, - const ProgramCode& program_code, const ProgramCode& program_code_b, +CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderType shader_type, + const ProgramCode& code, const ProgramCode& code_b, ConstBufferLocker& locker, const ProgramVariant& variant, bool hint_retrievable = false) { - LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, program_type)); + LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, shader_type)); - const bool is_compute = program_type == ProgramType::Compute; + const bool is_compute = shader_type == ShaderType::Compute; const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET; - const ShaderIR ir(program_code, main_offset, COMPILER_SETTINGS, locker); + const ShaderIR ir(code, main_offset, COMPILER_SETTINGS, locker); std::optional ir_b; - if (!program_code_b.empty()) { - ir_b.emplace(program_code_b, main_offset, COMPILER_SETTINGS, locker); + if (!code_b.empty()) { + ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker); } const auto entries = GLShader::GetEntries(ir); @@ -274,7 +249,7 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy #version 430 core #extension GL_ARB_separate_shader_objects : enable )", - GetShaderId(unique_identifier, program_type)); + GetShaderId(unique_identifier, shader_type)); if (device.HasShaderBallot()) { source += "#extension GL_ARB_shader_ballot : require\n"; } @@ -313,14 +288,14 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy fmt::format("#define IMAGE_BINDING_{} {}\n", image.GetIndex(), base_bindings.image++); } - if (program_type == ProgramType::Geometry) { + if (shader_type == ShaderType::Geometry) { const auto [glsl_topology, debug_name, max_vertices] = GetPrimitiveDescription(variant.primitive_mode); source += fmt::format("layout ({}) in;\n\n", glsl_topology); source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices); } - if (program_type == ProgramType::Compute) { + if (shader_type == ShaderType::Compute) { source += fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n", variant.block_x, variant.block_y, variant.block_z); @@ -337,10 +312,10 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy } source += '\n'; - source += GenerateGLSL(device, program_type, ir, ir_b); + source += GenerateGLSL(device, shader_type, ir, ir_b); OGLShader shader; - shader.Create(source.c_str(), GetShaderType(program_type)); + shader.Create(source.c_str(), GetGLShaderType(shader_type)); auto program = std::make_shared(); program->Create(true, hint_retrievable, shader.handle); @@ -363,18 +338,16 @@ std::unordered_set GetSupportedFormats() { } // Anonymous namespace -CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type, - GLShader::ShaderEntries entries, ProgramCode program_code, - ProgramCode program_code_b) - : RasterizerCacheObject{params.host_ptr}, system{params.system}, - disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr}, - unique_identifier{params.unique_identifier}, program_type{program_type}, entries{entries}, - program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} { +CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type, + GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b) + : RasterizerCacheObject{params.host_ptr}, system{params.system}, disk_cache{params.disk_cache}, + device{params.device}, cpu_addr{params.cpu_addr}, unique_identifier{params.unique_identifier}, + shader_type{shader_type}, entries{entries}, code{std::move(code)}, code_b{std::move(code_b)} { if (!params.precompiled_variants) { return; } for (const auto& pair : *params.precompiled_variants) { - auto locker = MakeLocker(system, program_type); + auto locker = MakeLocker(system, shader_type); const auto& usage = pair->first; FillLocker(*locker, usage); @@ -395,38 +368,37 @@ CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_t } Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params, - Maxwell::ShaderProgram program_type, - ProgramCode program_code, ProgramCode program_code_b) { - params.disk_cache.SaveRaw(ShaderDiskCacheRaw( - params.unique_identifier, GetProgramType(program_type), program_code, program_code_b)); - - ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)), - params.system.GPU().Maxwell3D()); - const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker); + Maxwell::ShaderProgram program_type, ProgramCode code, + ProgramCode code_b) { + const auto shader_type = GetShaderType(program_type); + params.disk_cache.SaveRaw( + ShaderDiskCacheRaw(params.unique_identifier, shader_type, code, code_b)); + + ConstBufferLocker locker(shader_type, params.system.GPU().Maxwell3D()); + const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker); // TODO(Rodrigo): Handle VertexA shaders // std::optional ir_b; - // if (!program_code_b.empty()) { - // ir_b.emplace(program_code_b, STAGE_MAIN_OFFSET); + // if (!code_b.empty()) { + // ir_b.emplace(code_b, STAGE_MAIN_OFFSET); // } - return std::shared_ptr( - new CachedShader(params, GetProgramType(program_type), GLShader::GetEntries(ir), - std::move(program_code), std::move(program_code_b))); + return std::shared_ptr(new CachedShader( + params, shader_type, GLShader::GetEntries(ir), std::move(code), std::move(code_b))); } Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) { params.disk_cache.SaveRaw( - ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code)); + ShaderDiskCacheRaw(params.unique_identifier, ShaderType::Compute, code)); ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute, params.system.GPU().KeplerCompute()); const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker); return std::shared_ptr(new CachedShader( - params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {})); + params, ShaderType::Compute, GLShader::GetEntries(ir), std::move(code), {})); } Shader CachedShader::CreateFromCache(const ShaderParameters& params, const UnspecializedShader& unspecialized) { - return std::shared_ptr(new CachedShader(params, unspecialized.program_type, + return std::shared_ptr(new CachedShader(params, unspecialized.type, unspecialized.entries, unspecialized.code, unspecialized.code_b)); } @@ -437,7 +409,7 @@ std::tuple CachedShader::GetHandle(const ProgramVariant& v const auto [entry, is_cache_miss] = curr_locker_variant->programs.try_emplace(variant); auto& program = entry->second; if (is_cache_miss) { - program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b, + program = BuildShader(device, unique_identifier, shader_type, code, code_b, *curr_locker_variant->locker, variant); disk_cache.SaveUsage(GetUsage(variant, *curr_locker_variant->locker)); @@ -469,7 +441,7 @@ bool CachedShader::EnsureValidLockerVariant() { if (!curr_locker_variant) { auto& new_variant = locker_variants.emplace_back(); new_variant = std::make_unique(); - new_variant->locker = MakeLocker(system, program_type); + new_variant->locker = MakeLocker(system, shader_type); curr_locker_variant = new_variant.get(); } return previous_variant == curr_locker_variant; @@ -537,10 +509,10 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, } } if (!shader) { - auto locker{MakeLocker(system, unspecialized.program_type)}; + auto locker{MakeLocker(system, unspecialized.type)}; FillLocker(*locker, usage); - shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type, + shader = BuildShader(device, usage.unique_identifier, unspecialized.type, unspecialized.code, unspecialized.code_b, *locker, usage.variant, true); } @@ -645,7 +617,7 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders( const auto& raw{raws[i]}; const u64 unique_identifier{raw.GetUniqueIdentifier()}; const u64 calculated_hash{ - GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())}; + GetUniqueIdentifier(raw.GetType(), raw.HasProgramA(), raw.GetCode(), raw.GetCodeB())}; if (unique_identifier != calculated_hash) { LOG_ERROR(Render_OpenGL, "Invalid hash in entry={:016x} (obtained hash={:016x}) - " @@ -656,9 +628,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders( } const u32 main_offset = - raw.GetProgramType() == ProgramType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET; - ConstBufferLocker locker(GetEnginesShaderType(raw.GetProgramType())); - const ShaderIR ir(raw.GetProgramCode(), main_offset, COMPILER_SETTINGS, locker); + raw.GetType() == ShaderType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET; + ConstBufferLocker locker(raw.GetType()); + const ShaderIR ir(raw.GetCode(), main_offset, COMPILER_SETTINGS, locker); // TODO(Rodrigo): Handle VertexA shaders // std::optional ir_b; // if (raw.HasProgramA()) { @@ -667,9 +639,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders( UnspecializedShader unspecialized; unspecialized.entries = GLShader::GetEntries(ir); - unspecialized.program_type = raw.GetProgramType(); - unspecialized.code = raw.GetProgramCode(); - unspecialized.code_b = raw.GetProgramCodeB(); + unspecialized.type = raw.GetType(); + unspecialized.code = raw.GetCode(); + unspecialized.code_b = raw.GetCodeB(); unspecialized_shaders.emplace(raw.GetUniqueIdentifier(), unspecialized); if (callback) { @@ -702,7 +674,8 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { code_b = GetShaderCode(memory_manager, address_b, memory_manager.GetPointer(address_b)); } - const auto unique_identifier = GetUniqueIdentifier(GetProgramType(program), code, code_b); + const auto unique_identifier = GetUniqueIdentifier( + GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b); const auto precompiled_variants = GetPrecompiledVariants(unique_identifier); const auto cpu_addr{*memory_manager.GpuToCpuAddress(address)}; const ShaderParameters params{system, disk_cache, precompiled_variants, device, @@ -730,7 +703,7 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) { // No kernel found - create a new one auto code{GetShaderCode(memory_manager, code_addr, host_ptr)}; - const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})}; + const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code, {})}; const auto precompiled_variants = GetPrecompiledVariants(unique_identifier); const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)}; const ShaderParameters params{system, disk_cache, precompiled_variants, device, diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index 795b05a19..d23c8d6d4 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -17,6 +17,7 @@ #include #include "common/common_types.h" +#include "video_core/engines/shader_type.h" #include "video_core/rasterizer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" @@ -47,7 +48,7 @@ using PrecompiledVariants = std::vector; struct UnspecializedShader { GLShader::ShaderEntries entries; - ProgramType program_type; + Tegra::Engines::ShaderType type; ProgramCode code; ProgramCode code_b; }; @@ -77,7 +78,7 @@ public: } std::size_t GetSizeInBytes() const override { - return program_code.size() * sizeof(u64); + return code.size() * sizeof(u64); } /// Gets the shader entries for the shader @@ -94,7 +95,7 @@ private: std::unordered_map programs; }; - explicit CachedShader(const ShaderParameters& params, ProgramType program_type, + explicit CachedShader(const ShaderParameters& params, Tegra::Engines::ShaderType shader_type, GLShader::ShaderEntries entries, ProgramCode program_code, ProgramCode program_code_b); @@ -110,12 +111,12 @@ private: VAddr cpu_addr{}; u64 unique_identifier{}; - ProgramType program_type{}; + Tegra::Engines::ShaderType shader_type{}; GLShader::ShaderEntries entries; - ProgramCode program_code; - ProgramCode program_code_b; + ProgramCode code; + ProgramCode code_b; LockerVariant* curr_locker_variant = nullptr; std::vector> locker_variants; diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index fe016c05c..caec565d1 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -16,6 +16,7 @@ #include "common/common_types.h" #include "common/logging/log.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_type.h" #include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" @@ -27,6 +28,7 @@ namespace OpenGL::GLShader { namespace { +using Tegra::Engines::ShaderType; using Tegra::Shader::Attribute; using Tegra::Shader::AttributeUse; using Tegra::Shader::Header; @@ -331,8 +333,8 @@ std::string FlowStackTopName(MetaStackClass stack) { return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack)); } -constexpr bool IsVertexShader(ProgramType stage) { - return stage == ProgramType::VertexA || stage == ProgramType::VertexB; +[[deprecated]] constexpr bool IsVertexShader(ShaderType stage) { + return stage == ShaderType::Vertex; } class ASTDecompiler; @@ -340,7 +342,7 @@ class ExprDecompiler; class GLSLDecompiler final { public: - explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage, + explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderType stage, std::string suffix) : device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {} @@ -427,7 +429,7 @@ private: } void DeclareGeometry() { - if (stage != ProgramType::Geometry) { + if (stage != ShaderType::Geometry) { return; } @@ -510,7 +512,7 @@ private: } void DeclareLocalMemory() { - if (stage == ProgramType::Compute) { + if (stage == ShaderType::Compute) { code.AddLine("#ifdef LOCAL_MEMORY_SIZE"); code.AddLine("uint {}[LOCAL_MEMORY_SIZE];", GetLocalMemory()); code.AddLine("#endif"); @@ -575,12 +577,12 @@ private: const u32 location{GetGenericAttributeIndex(index)}; std::string name{GetInputAttribute(index)}; - if (stage == ProgramType::Geometry) { + if (stage == ShaderType::Geometry) { name = "gs_" + name + "[]"; } std::string suffix; - if (stage == ProgramType::Fragment) { + if (stage == ShaderType::Fragment) { const auto input_mode{header.ps.GetAttributeUse(location)}; if (skip_unused && input_mode == AttributeUse::Unused) { return; @@ -592,7 +594,7 @@ private: } void DeclareOutputAttributes() { - if (ir.HasPhysicalAttributes() && stage != ProgramType::Fragment) { + if (ir.HasPhysicalAttributes() && stage != ShaderType::Fragment) { for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) { DeclareOutputAttribute(ToGenericAttribute(i)); } @@ -704,7 +706,7 @@ private: constexpr u32 element_stride = 4; const u32 address{generic_base + index * generic_stride + element * element_stride}; - const bool declared = stage != ProgramType::Fragment || + const bool declared = stage != ShaderType::Fragment || header.ps.GetAttributeUse(index) != AttributeUse::Unused; const std::string value = declared ? ReadAttribute(attribute, element).AsFloat() : "0.0f"; @@ -796,7 +798,7 @@ private: } if (const auto abuf = std::get_if(&*node)) { - UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ProgramType::Geometry, + UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ShaderType::Geometry, "Physical attributes in geometry shaders are not implemented"); if (abuf->IsPhysicalBuffer()) { return {fmt::format("ReadPhysicalAttribute({})", @@ -891,7 +893,7 @@ private: Expression ReadAttribute(Attribute::Index attribute, u32 element, const Node& buffer = {}) { const auto GeometryPass = [&](std::string_view name) { - if (stage == ProgramType::Geometry && buffer) { + if (stage == ShaderType::Geometry && buffer) { // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games // set an 0x80000000 index for those and the shader fails to build. Find out why // this happens and what's its intent. @@ -903,11 +905,11 @@ private: switch (attribute) { case Attribute::Index::Position: switch (stage) { - case ProgramType::Geometry: + case ShaderType::Geometry: return {fmt::format("gl_in[{}].gl_Position{}", Visit(buffer).AsUint(), GetSwizzle(element)), Type::Float}; - case ProgramType::Fragment: + case ShaderType::Fragment: return {element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element)), Type::Float}; default: @@ -941,7 +943,7 @@ private: return {"0", Type::Int}; case Attribute::Index::FrontFacing: // TODO(Subv): Find out what the values are for the other elements. - ASSERT(stage == ProgramType::Fragment); + ASSERT(stage == ShaderType::Fragment); switch (element) { case 3: return {"(gl_FrontFacing ? -1 : 0)", Type::Int}; @@ -967,7 +969,7 @@ private: // be found in fragment shaders, so we disable precise there. There are vertex shaders that // also fail to build but nobody seems to care about those. // Note: Only bugged drivers will skip precise. - const bool disable_precise = device.HasPreciseBug() && stage == ProgramType::Fragment; + const bool disable_precise = device.HasPreciseBug() && stage == ShaderType::Fragment; std::string temporary = code.GenerateTemporary(); code.AddLine("{}{} {} = {};", disable_precise ? "" : "precise ", GetTypeString(type), @@ -1233,7 +1235,7 @@ private: fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()), Type::Uint}; } else if (const auto smem = std::get_if(&*dest)) { - ASSERT(stage == ProgramType::Compute); + ASSERT(stage == ShaderType::Compute); target = {fmt::format("smem[{} >> 2]", Visit(smem->GetAddress()).AsUint()), Type::Uint}; } else if (const auto gmem = std::get_if(&*dest)) { const std::string real = Visit(gmem->GetRealAddress()).AsUint(); @@ -1801,7 +1803,7 @@ private: } void PreExit() { - if (stage != ProgramType::Fragment) { + if (stage != ShaderType::Fragment) { return; } const auto& used_registers = ir.GetRegisters(); @@ -1854,14 +1856,14 @@ private: } Expression EmitVertex(Operation operation) { - ASSERT_MSG(stage == ProgramType::Geometry, + ASSERT_MSG(stage == ShaderType::Geometry, "EmitVertex is expected to be used in a geometry shader."); code.AddLine("EmitVertex();"); return {}; } Expression EndPrimitive(Operation operation) { - ASSERT_MSG(stage == ProgramType::Geometry, + ASSERT_MSG(stage == ShaderType::Geometry, "EndPrimitive is expected to be used in a geometry shader."); code.AddLine("EndPrimitive();"); return {}; @@ -2192,7 +2194,7 @@ private: const Device& device; const ShaderIR& ir; - const ProgramType stage; + const ShaderType stage; const std::string suffix; const Header header; @@ -2447,7 +2449,7 @@ const float fswzadd_modifiers_b[] = float[4](-1.0f, -1.0f, 1.0f, -1.0f ); )"; } -std::string Decompile(const Device& device, const ShaderIR& ir, ProgramType stage, +std::string Decompile(const Device& device, const ShaderIR& ir, ShaderType stage, const std::string& suffix) { GLSLDecompiler decompiler(device, ir, stage, suffix); decompiler.Decompile(); diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h index b1e75e6cc..7876f48d6 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.h +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h @@ -10,6 +10,7 @@ #include #include "common/common_types.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_type.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { @@ -17,20 +18,8 @@ class ShaderIR; } namespace OpenGL { - class Device; - -enum class ProgramType : u32 { - VertexA = 0, - VertexB = 1, - TessellationControl = 2, - TessellationEval = 3, - Geometry = 4, - Fragment = 5, - Compute = 6 -}; - -} // namespace OpenGL +} namespace OpenGL::GLShader { @@ -94,6 +83,6 @@ ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir); std::string GetCommonDeclarations(); std::string Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir, - ProgramType stage, const std::string& suffix); + Tegra::Engines::ShaderType stage, const std::string& suffix); } // namespace OpenGL::GLShader diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index ccf530367..09f62c8c4 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include + #include #include "common/assert.h" @@ -12,16 +13,16 @@ #include "common/logging/log.h" #include "common/scm_rev.h" #include "common/zstd_compression.h" - #include "core/core.h" #include "core/hle/kernel/process.h" #include "core/settings.h" - +#include "video_core/engines/shader_type.h" #include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_disk_cache.h" namespace OpenGL { +using Tegra::Engines::ShaderType; using VideoCommon::Shader::BindlessSamplerMap; using VideoCommon::Shader::BoundSamplerMap; using VideoCommon::Shader::KeyMap; @@ -67,10 +68,10 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() { } // Anonymous namespace -ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type, - ProgramCode program_code, ProgramCode program_code_b) - : unique_identifier{unique_identifier}, program_type{program_type}, - program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {} +ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ShaderType type, ProgramCode code, + ProgramCode code_b) + : unique_identifier{unique_identifier}, type{type}, code{std::move(code)}, code_b{std::move( + code_b)} {} ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default; @@ -78,42 +79,39 @@ ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default; bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) { if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) || - file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) { + file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) { return false; } - u32 program_code_size{}; - u32 program_code_size_b{}; - if (file.ReadBytes(&program_code_size, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&program_code_size_b, sizeof(u32)) != sizeof(u32)) { + u32 code_size{}; + u32 code_size_b{}; + if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) || + file.ReadBytes(&code_size_b, sizeof(u32)) != sizeof(u32)) { return false; } - program_code.resize(program_code_size); - program_code_b.resize(program_code_size_b); + code.resize(code_size); + code_b.resize(code_size_b); - if (file.ReadArray(program_code.data(), program_code_size) != program_code_size) + if (file.ReadArray(code.data(), code_size) != code_size) return false; - if (HasProgramA() && - file.ReadArray(program_code_b.data(), program_code_size_b) != program_code_size_b) { + if (HasProgramA() && file.ReadArray(code_b.data(), code_size_b) != code_size_b) { return false; } return true; } bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { - if (file.WriteObject(unique_identifier) != 1 || - file.WriteObject(static_cast(program_type)) != 1 || - file.WriteObject(static_cast(program_code.size())) != 1 || - file.WriteObject(static_cast(program_code_b.size())) != 1) { + if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(static_cast(type)) != 1 || + file.WriteObject(static_cast(code.size())) != 1 || + file.WriteObject(static_cast(code_b.size())) != 1) { return false; } - if (file.WriteArray(program_code.data(), program_code.size()) != program_code.size()) + if (file.WriteArray(code.data(), code.size()) != code.size()) return false; - if (HasProgramA() && - file.WriteArray(program_code_b.data(), program_code_b.size()) != program_code_b.size()) { + if (HasProgramA() && file.WriteArray(code_b.data(), code_b.size()) != code_b.size()) { return false; } return true; diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index 28689f6c7..917dbccdd 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h @@ -18,6 +18,7 @@ #include "common/assert.h" #include "common/common_types.h" #include "core/file_sys/vfs_vector.h" +#include "video_core/engines/shader_type.h" #include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/shader/const_buffer_locker.h" @@ -154,8 +155,8 @@ namespace OpenGL { /// Describes a shader how it's used by the guest GPU class ShaderDiskCacheRaw { public: - explicit ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type, - ProgramCode program_code, ProgramCode program_code_b = {}); + explicit ShaderDiskCacheRaw(u64 unique_identifier, Tegra::Engines::ShaderType type, + ProgramCode code, ProgramCode code_b = {}); ShaderDiskCacheRaw(); ~ShaderDiskCacheRaw(); @@ -168,27 +169,26 @@ public: } bool HasProgramA() const { - return program_type == ProgramType::VertexA; + return !code.empty() && !code_b.empty(); } - ProgramType GetProgramType() const { - return program_type; + Tegra::Engines::ShaderType GetType() const { + return type; } - const ProgramCode& GetProgramCode() const { - return program_code; + const ProgramCode& GetCode() const { + return code; } - const ProgramCode& GetProgramCodeB() const { - return program_code_b; + const ProgramCode& GetCodeB() const { + return code_b; } private: u64 unique_identifier{}; - ProgramType program_type{}; - - ProgramCode program_code; - ProgramCode program_code_b; + Tegra::Engines::ShaderType type{}; + ProgramCode code; + ProgramCode code_b; }; /// Contains an OpenGL dumped binary program diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index af17216bd..2f601d550 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -4,6 +4,7 @@ #include #include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_type.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" #include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/shader/shader_ir.h" @@ -11,6 +12,7 @@ namespace OpenGL::GLShader { using Tegra::Engines::Maxwell3D; +using Tegra::Engines::ShaderType; using VideoCommon::Shader::CompileDepth; using VideoCommon::Shader::CompilerSettings; using VideoCommon::Shader::ProgramCode; @@ -24,10 +26,9 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config { }; )"; - const auto stage = ir_b ? ProgramType::VertexA : ProgramType::VertexB; - out += Decompile(device, ir, stage, "vertex"); + out += Decompile(device, ir, ShaderType::Vertex, "vertex"); if (ir_b) { - out += Decompile(device, *ir_b, ProgramType::VertexB, "vertex_b"); + out += Decompile(device, *ir_b, ShaderType::Vertex, "vertex_b"); } out += R"( @@ -49,7 +50,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config { }; )"; - out += Decompile(device, ir, ProgramType::Geometry, "geometry"); + out += Decompile(device, ir, ShaderType::Geometry, "geometry"); out += R"( void main() { @@ -76,7 +77,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config { }; )"; - out += Decompile(device, ir, ProgramType::Fragment, "fragment"); + out += Decompile(device, ir, ShaderType::Fragment, "fragment"); out += R"( void main() { @@ -88,7 +89,7 @@ void main() { std::string GenerateComputeShader(const Device& device, const ShaderIR& ir) { std::string out = GetCommonDeclarations(); - out += Decompile(device, ir, ProgramType::Compute, "compute"); + out += Decompile(device, ir, ShaderType::Compute, "compute"); out += R"( void main() { execute_compute(); diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp index 463ed43ae..7f0eb6b74 100644 --- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp +++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp @@ -13,6 +13,8 @@ namespace Vulkan::MaxwellToVK { +using Maxwell = Tegra::Engines::Maxwell3D::Regs; + namespace Sampler { vk::Filter Filter(Tegra::Texture::TextureFilter filter) { @@ -196,17 +198,17 @@ std::pair SurfaceFormat(const VKDevice& device, FormatType for return {device.GetSupportedFormat(tuple.format, usage, format_type), tuple.attachable}; } -vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage) { +vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) { switch (stage) { - case Maxwell::ShaderStage::Vertex: + case Tegra::Engines::ShaderType::Vertex: return vk::ShaderStageFlagBits::eVertex; - case Maxwell::ShaderStage::TesselationControl: + case Tegra::Engines::ShaderType::TesselationControl: return vk::ShaderStageFlagBits::eTessellationControl; - case Maxwell::ShaderStage::TesselationEval: + case Tegra::Engines::ShaderType::TesselationEval: return vk::ShaderStageFlagBits::eTessellationEvaluation; - case Maxwell::ShaderStage::Geometry: + case Tegra::Engines::ShaderType::Geometry: return vk::ShaderStageFlagBits::eGeometry; - case Maxwell::ShaderStage::Fragment: + case Tegra::Engines::ShaderType::Fragment: return vk::ShaderStageFlagBits::eFragment; } UNIMPLEMENTED_MSG("Unimplemented shader stage={}", static_cast(stage)); diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.h b/src/video_core/renderer_vulkan/maxwell_to_vk.h index 5b0ffd87a..904a32e01 100644 --- a/src/video_core/renderer_vulkan/maxwell_to_vk.h +++ b/src/video_core/renderer_vulkan/maxwell_to_vk.h @@ -32,7 +32,7 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar std::pair SurfaceFormat(const VKDevice& device, FormatType format_type, PixelFormat pixel_format); -vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage); +vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage); vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology); diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp index 2850d5b59..80738d3d0 100644 --- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp +++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp @@ -17,6 +17,7 @@ #include "video_core/engines/maxwell_3d.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/engines/shader_header.h" +#include "video_core/engines/shader_type.h" #include "video_core/renderer_vulkan/vk_device.h" #include "video_core/renderer_vulkan/vk_shader_decompiler.h" #include "video_core/shader/node.h" @@ -25,13 +26,13 @@ namespace Vulkan::VKShader { using Sirit::Id; +using Tegra::Engines::ShaderType; using Tegra::Shader::Attribute; using Tegra::Shader::AttributeUse; using Tegra::Shader::Register; using namespace VideoCommon::Shader; using Maxwell = Tegra::Engines::Maxwell3D::Regs; -using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage; using Operation = const OperationNode&; // TODO(Rodrigo): Use rasterizer's value @@ -93,7 +94,7 @@ class ExprDecompiler; class SPIRVDecompiler : public Sirit::Module { public: - explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderStage stage) + explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderType stage) : Module(0x00010300), device{device}, ir{ir}, stage{stage}, header{ir.GetHeader()} { AddCapability(spv::Capability::Shader); AddExtension("SPV_KHR_storage_buffer_storage_class"); @@ -256,21 +257,21 @@ private: } void DeclareVertex() { - if (stage != ShaderStage::Vertex) + if (stage != ShaderType::Vertex) return; DeclareVertexRedeclarations(); } void DeclareGeometry() { - if (stage != ShaderStage::Geometry) + if (stage != ShaderType::Geometry) return; UNIMPLEMENTED(); } void DeclareFragment() { - if (stage != ShaderStage::Fragment) + if (stage != ShaderType::Fragment) return; for (u32 rt = 0; rt < static_cast(frag_colors.size()); ++rt) { @@ -354,7 +355,7 @@ private: continue; } - UNIMPLEMENTED_IF(stage == ShaderStage::Geometry); + UNIMPLEMENTED_IF(stage == ShaderType::Geometry); const u32 location = GetGenericAttributeLocation(index); const Id id = OpVariable(t_in_float4, spv::StorageClass::Input); @@ -364,7 +365,7 @@ private: Decorate(id, spv::Decoration::Location, location); - if (stage != ShaderStage::Fragment) { + if (stage != ShaderType::Fragment) { continue; } switch (header.ps.GetAttributeUse(location)) { @@ -548,7 +549,7 @@ private: switch (attribute) { case Attribute::Index::Position: - if (stage != ShaderStage::Fragment) { + if (stage != ShaderType::Fragment) { UNIMPLEMENTED(); break; } else { @@ -561,7 +562,7 @@ private: // TODO(Subv): Find out what the values are for the first two elements when inside a // vertex shader, and what's the value of the fourth element when inside a Tess Eval // shader. - ASSERT(stage == ShaderStage::Vertex); + ASSERT(stage == ShaderType::Vertex); switch (element) { case 2: return BitcastFrom(Emit(OpLoad(t_uint, instance_index))); @@ -572,7 +573,7 @@ private: return Constant(t_float, 0); case Attribute::Index::FrontFacing: // TODO(Subv): Find out what the values are for the other elements. - ASSERT(stage == ShaderStage::Fragment); + ASSERT(stage == ShaderType::Fragment); if (element == 3) { const Id is_front_facing = Emit(OpLoad(t_bool, front_facing)); const Id true_value = @@ -1075,7 +1076,7 @@ private: Id PreExit() { switch (stage) { - case ShaderStage::Vertex: { + case ShaderType::Vertex: { // TODO(Rodrigo): We should use VK_EXT_depth_range_unrestricted instead, but it doesn't // seem to be working on Nvidia's drivers and Intel (mesa and blob) doesn't support it. const Id z_pointer = AccessElement(t_out_float, per_vertex, position_index, 2u); @@ -1085,7 +1086,7 @@ private: Emit(OpStore(z_pointer, depth)); break; } - case ShaderStage::Fragment: { + case ShaderType::Fragment: { const auto SafeGetRegister = [&](u32 reg) { // TODO(Rodrigo): Replace with contains once C++20 releases if (const auto it = registers.find(reg); it != registers.end()) { @@ -1511,7 +1512,7 @@ private: const VKDevice& device; const ShaderIR& ir; - const ShaderStage stage; + const ShaderType stage; const Tegra::Shader::Header header; u64 conditional_nest_count{}; u64 inside_branch{}; @@ -1843,7 +1844,7 @@ void SPIRVDecompiler::DecompileAST() { } DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir, - Maxwell::ShaderStage stage) { + ShaderType stage) { auto decompiler = std::make_unique(device, ir, stage); decompiler->Decompile(); return {std::move(decompiler), decompiler->GetShaderEntries()}; diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.h b/src/video_core/renderer_vulkan/vk_shader_decompiler.h index f90541cc1..203fc00d0 100644 --- a/src/video_core/renderer_vulkan/vk_shader_decompiler.h +++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.h @@ -79,6 +79,6 @@ struct ShaderEntries { using DecompilerResult = std::pair, ShaderEntries>; DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir, - Maxwell::ShaderStage stage); + Tegra::Engines::ShaderType stage); } // namespace Vulkan::VKShader diff --git a/src/video_core/shader/const_buffer_locker.cpp b/src/video_core/shader/const_buffer_locker.cpp index fe467608e..b65399f91 100644 --- a/src/video_core/shader/const_buffer_locker.cpp +++ b/src/video_core/shader/const_buffer_locker.cpp @@ -9,6 +9,7 @@ #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_type.h" #include "video_core/shader/const_buffer_locker.h" namespace VideoCommon::Shader { diff --git a/src/video_core/shader/const_buffer_locker.h b/src/video_core/shader/const_buffer_locker.h index 600e2f3c3..50a8ce42a 100644 --- a/src/video_core/shader/const_buffer_locker.h +++ b/src/video_core/shader/const_buffer_locker.h @@ -8,6 +8,7 @@ #include "common/common_types.h" #include "common/hash.h" #include "video_core/engines/const_buffer_engine_interface.h" +#include "video_core/engines/shader_type.h" namespace VideoCommon::Shader { @@ -20,7 +21,7 @@ using BindlessSamplerMap = * The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader * compiler. with it, the shader can obtain required data from GPU state and store it for disk * shader compilation. - **/ + */ class ConstBufferLocker { public: explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage); 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