From fa552f11ef1f96afab715c9653c705e3fbbe2a74 Mon Sep 17 00:00:00 2001 From: aroulin Date: Sun, 23 Aug 2015 15:13:36 +0200 Subject: Shader: RCP and RSQ computes only the 1st component --- src/video_core/shader/shader_interpreter.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'src/video_core/shader/shader_interpreter.cpp') diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp index 063cc38f0..51fee6f97 100644 --- a/src/video_core/shader/shader_interpreter.cpp +++ b/src/video_core/shader/shader_interpreter.cpp @@ -221,13 +221,12 @@ void RunInterpreter(UnitState& state) { { Record(state.debug, iteration, src1); Record(state.debug, iteration, dest); + float24 rcp_res = float24::FromFloat32(1.0f / src1[0].ToFloat32()); for (int i = 0; i < 4; ++i) { if (!swizzle.DestComponentEnabled(i)) continue; - // TODO: Be stable against division by zero! - // TODO: I think this might be wrong... we should only use one component here - dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32()); + dest[i] = rcp_res; } Record(state.debug, iteration, dest); break; @@ -238,13 +237,12 @@ void RunInterpreter(UnitState& state) { { Record(state.debug, iteration, src1); Record(state.debug, iteration, dest); + float24 rsq_res = float24::FromFloat32(1.0f / sqrt(src1[0].ToFloat32())); for (int i = 0; i < 4; ++i) { if (!swizzle.DestComponentEnabled(i)) continue; - // TODO: Be stable against division by zero! - // TODO: I think this might be wrong... we should only use one component here - dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32())); + dest[i] = rsq_res; } Record(state.debug, iteration, dest); break; -- cgit v1.2.3