From e3caf669b05bc0727053885ee7e6e5c78d655df4 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Fri, 16 Dec 2016 21:48:36 -0800 Subject: VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup --- src/video_core/shader/shader.cpp | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) (limited to 'src/video_core/shader/shader.cpp') diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index 8dca9d0cb..868be1360 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -102,8 +102,8 @@ void ShaderSetup::Setup() { #ifdef ARCHITECTURE_x86_64 if (VideoCore::g_shader_jit_enabled) { u64 cache_key = - Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^ - Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data)); + Common::ComputeHash64(&program_code, sizeof(program_code)) ^ + Common::ComputeHash64(&swizzle_data, sizeof(swizzle_data)); auto iter = shader_map.find(cache_key); if (iter != shader_map.end()) { @@ -122,33 +122,31 @@ MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); void ShaderSetup::Run(UnitState& state) { auto& config = g_state.regs.vs; - auto& setup = g_state.vs; MICROPROFILE_SCOPE(GPU_Shader); #ifdef ARCHITECTURE_x86_64 if (VideoCore::g_shader_jit_enabled) { - jit_shader->Run(setup, state, config.main_offset); + jit_shader->Run(*this, state, config.main_offset); } else { DebugData dummy_debug_data; - RunInterpreter(setup, state, dummy_debug_data, config.main_offset); + RunInterpreter(*this, state, dummy_debug_data, config.main_offset); } #else DebugData dummy_debug_data; - RunInterpreter(setup, state, dummy_debug_data, config.main_offset); + RunInterpreter(*this, state, dummy_debug_data, config.main_offset); #endif // ARCHITECTURE_x86_64 } DebugData ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, - const Regs::ShaderConfig& config, - const ShaderSetup& setup) { + const Regs::ShaderConfig& config) { UnitState state; DebugData debug_data; // Setup input register table boost::fill(state.registers.input, Math::Vec4::AssignToAll(float24::Zero())); state.LoadInputVertex(input, num_attributes); - RunInterpreter(setup, state, debug_data, config.main_offset); + RunInterpreter(*this, state, debug_data, config.main_offset); return debug_data; } -- cgit v1.2.3