From fb54c38631439575a327c13531e9d84e4b4af18c Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Sun, 14 Feb 2021 23:21:42 +0000 Subject: Implement texture offset support for TexelFetch and TextureGather and add offsets for Tlds Formatting --- src/video_core/shader/decode/memory.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/shader/decode/memory.cpp') diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp index 50f4e7d35..7728f600e 100644 --- a/src/video_core/shader/decode/memory.cpp +++ b/src/video_core/shader/decode/memory.cpp @@ -330,6 +330,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { case StoreType::Bits32: (this->*set_memory)(bb, GetAddress(0), GetRegister(instr.gpr0)); break; + case StoreType::Unsigned16: case StoreType::Signed16: { Node address = GetAddress(0); Node memory = (this->*get_memory)(address); -- cgit v1.2.3