From 2d6c064e66bac4cb871aa26a12066441a8852008 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 27 Dec 2018 16:50:36 -0300 Subject: shader_decode: Improve zero flag implementation --- src/video_core/shader/decode/ffma.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/video_core/shader/decode/ffma.cpp') diff --git a/src/video_core/shader/decode/ffma.cpp b/src/video_core/shader/decode/ffma.cpp index a17ebd6db..f3ab3d2e8 100644 --- a/src/video_core/shader/decode/ffma.cpp +++ b/src/video_core/shader/decode/ffma.cpp @@ -21,8 +21,6 @@ u32 ShaderIR::DecodeFfma(BasicBlock& bb, u32 pc) { instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_1 != 0, "FFMA tab5980_1({}) not implemented", instr.ffma.tab5980_1.Value()); - UNIMPLEMENTED_IF_MSG(instr.generates_cc, - "Condition codes generation in FFMA is not implemented"); const Node op_a = GetRegister(instr.gpr8); @@ -52,6 +50,7 @@ u32 ShaderIR::DecodeFfma(BasicBlock& bb, u32 pc) { Node value = Operation(OperationCode::FFma, PRECISE, op_a, op_b, op_c); value = GetSaturatedFloat(value, instr.alu.saturate_d); + SetInternalFlagsFromFloat(bb, value, instr.generates_cc); SetRegister(bb, instr.gpr0, value); return pc; -- cgit v1.2.3