From 2faad9bf23dbcedc80dca7ed9ad4b81c0416dd5e Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 26 Dec 2018 02:58:47 -0300 Subject: shader_decode: Use BitfieldExtract instead of shift + and --- src/video_core/shader/decode/bfi.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'src/video_core/shader/decode/bfi.cpp') diff --git a/src/video_core/shader/decode/bfi.cpp b/src/video_core/shader/decode/bfi.cpp index a750aca30..b0d8d9eba 100644 --- a/src/video_core/shader/decode/bfi.cpp +++ b/src/video_core/shader/decode/bfi.cpp @@ -28,13 +28,8 @@ u32 ShaderIR::DecodeBfi(BasicBlock& bb, u32 pc) { } }(); const Node insert = GetRegister(instr.gpr8); - - const Node offset = - Operation(OperationCode::UBitwiseAnd, NO_PRECISE, packed_shift, Immediate(0xff)); - - Node bits = - Operation(OperationCode::ULogicalShiftRight, NO_PRECISE, packed_shift, Immediate(8)); - bits = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, bits, Immediate(0xff)); + const Node offset = BitfieldExtract(packed_shift, 0, 8); + const Node bits = BitfieldExtract(packed_shift, 8, 8); const Node value = Operation(OperationCode::UBitfieldInsert, PRECISE, base, insert, offset, bits); -- cgit v1.2.3