From 2faad9bf23dbcedc80dca7ed9ad4b81c0416dd5e Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 26 Dec 2018 02:58:47 -0300 Subject: shader_decode: Use BitfieldExtract instead of shift + and --- src/video_core/shader/decode/arithmetic_integer.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/video_core/shader/decode/arithmetic_integer.cpp') diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp index 271ce205b..931e0fa1d 100644 --- a/src/video_core/shader/decode/arithmetic_integer.cpp +++ b/src/video_core/shader/decode/arithmetic_integer.cpp @@ -57,10 +57,9 @@ u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, u32 pc) { case IAdd3Height::None: return value; case IAdd3Height::LowerHalfWord: - return Operation(OperationCode::IBitwiseAnd, NO_PRECISE, value, Immediate(0xffff)); + return BitfieldExtract(value, 0, 16); case IAdd3Height::UpperHalfWord: - return Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, value, - Immediate(16)); + return BitfieldExtract(value, 16, 16); default: UNIMPLEMENTED_MSG("Unhandled IADD3 height: {}", static_cast(height)); return Immediate(0); -- cgit v1.2.3