From 90cbf89303d5252fdd14dba99447edc9c7c73722 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 9 Apr 2019 17:34:11 -0300 Subject: shader_ir/decode: Reduce severity of unimplemented half-float FTZ --- src/video_core/shader/decode/arithmetic_half.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/video_core/shader/decode/arithmetic_half.cpp') diff --git a/src/video_core/shader/decode/arithmetic_half.cpp b/src/video_core/shader/decode/arithmetic_half.cpp index baee89107..8cf49314d 100644 --- a/src/video_core/shader/decode/arithmetic_half.cpp +++ b/src/video_core/shader/decode/arithmetic_half.cpp @@ -18,7 +18,9 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) { if (opcode->get().GetId() == OpCode::Id::HADD2_C || opcode->get().GetId() == OpCode::Id::HADD2_R) { - UNIMPLEMENTED_IF(instr.alu_half.ftz != 0); + if (instr.alu_half.ftz != 0) { + LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName()); + } } UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented"); -- cgit v1.2.3