From 39c66abd91c62f95361e63bacd253027e7617022 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 4 Nov 2019 02:24:58 -0300 Subject: shader/decode: Reduce severity of arithmetic rounding warnings --- src/video_core/shader/decode/arithmetic_half.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/shader/decode/arithmetic_half.cpp') diff --git a/src/video_core/shader/decode/arithmetic_half.cpp b/src/video_core/shader/decode/arithmetic_half.cpp index b06cbe441..ee7d9a29d 100644 --- a/src/video_core/shader/decode/arithmetic_half.cpp +++ b/src/video_core/shader/decode/arithmetic_half.cpp @@ -21,8 +21,8 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) { if (opcode->get().GetId() == OpCode::Id::HADD2_C || opcode->get().GetId() == OpCode::Id::HADD2_R) { - if (instr.alu_half.ftz != 0) { - LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName()); + if (instr.alu_half.ftz == 0) { + LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName()); } } -- cgit v1.2.3