From 39c66abd91c62f95361e63bacd253027e7617022 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 4 Nov 2019 02:24:58 -0300 Subject: shader/decode: Reduce severity of arithmetic rounding warnings --- src/video_core/shader/decode/arithmetic.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/video_core/shader/decode/arithmetic.cpp') diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp index bff3d5459..fcedd2af6 100644 --- a/src/video_core/shader/decode/arithmetic.cpp +++ b/src/video_core/shader/decode/arithmetic.cpp @@ -43,12 +43,12 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) { case OpCode::Id::FMUL_IMM: { // FMUL does not have 'abs' bits and only the second operand has a 'neg' bit. if (instr.fmul.tab5cb8_2 != 0) { - LOG_WARNING(HW_GPU, "FMUL tab5cb8_2({}) is not implemented", - instr.fmul.tab5cb8_2.Value()); + LOG_DEBUG(HW_GPU, "FMUL tab5cb8_2({}) is not implemented", + instr.fmul.tab5cb8_2.Value()); } if (instr.fmul.tab5c68_0 != 1) { - LOG_WARNING(HW_GPU, "FMUL tab5cb8_0({}) is not implemented", - instr.fmul.tab5c68_0.Value()); + LOG_DEBUG(HW_GPU, "FMUL tab5cb8_0({}) is not implemented", + instr.fmul.tab5c68_0.Value()); } op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b); -- cgit v1.2.3