From d27cb1dedca7ff5e977668160bf3e24b75beb092 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Thu, 15 Dec 2016 22:30:43 -0800 Subject: VideoCore/Shader: Move DebugData to a separate file --- src/video_core/shader/debug_data.h | 186 +++++++++++++++++++++++++++++++++++++ 1 file changed, 186 insertions(+) create mode 100644 src/video_core/shader/debug_data.h (limited to 'src/video_core/shader/debug_data.h') diff --git a/src/video_core/shader/debug_data.h b/src/video_core/shader/debug_data.h new file mode 100644 index 000000000..b0ccf437d --- /dev/null +++ b/src/video_core/shader/debug_data.h @@ -0,0 +1,186 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include "common/common_types.h" +#include "common/vector_math.h" +#include "video_core/pica_types.h" + +namespace Pica { +namespace Shader { + +/// Helper structure used to keep track of data useful for inspection of shader emulation +template +struct DebugData; + +template <> +struct DebugData { + // TODO: Hide these behind and interface and move them to DebugData + u32 max_offset; ///< maximum program counter ever reached + u32 max_opdesc_id; ///< maximum swizzle pattern index ever used +}; + +template <> +struct DebugData { + /// Records store the input and output operands of a particular instruction. + struct Record { + enum Type { + // Floating point arithmetic operands + SRC1 = 0x1, + SRC2 = 0x2, + SRC3 = 0x4, + + // Initial and final output operand value + DEST_IN = 0x8, + DEST_OUT = 0x10, + + // Current and next instruction offset (in words) + CUR_INSTR = 0x20, + NEXT_INSTR = 0x40, + + // Output address register value + ADDR_REG_OUT = 0x80, + + // Result of a comparison instruction + CMP_RESULT = 0x100, + + // Input values for conditional flow control instructions + COND_BOOL_IN = 0x200, + COND_CMP_IN = 0x400, + + // Input values for a loop + LOOP_INT_IN = 0x800, + }; + + Math::Vec4 src1; + Math::Vec4 src2; + Math::Vec4 src3; + + Math::Vec4 dest_in; + Math::Vec4 dest_out; + + s32 address_registers[2]; + bool conditional_code[2]; + bool cond_bool; + bool cond_cmp[2]; + Math::Vec4 loop_int; + + u32 instruction_offset; + u32 next_instruction; + + /// set of enabled fields (as a combination of Type flags) + unsigned mask = 0; + }; + + u32 max_offset; ///< maximum program counter ever reached + u32 max_opdesc_id; ///< maximum swizzle pattern index ever used + + /// List of records for each executed shader instruction + std::vector::Record> records; +}; + +/// Type alias for better readability +using DebugDataRecord = DebugData::Record; + +/// Helper function to set a DebugData::Record field based on the template enum parameter. +template +inline void SetField(DebugDataRecord& record, ValueType value); + +template <> +inline void SetField(DebugDataRecord& record, float24* value) { + record.src1.x = value[0]; + record.src1.y = value[1]; + record.src1.z = value[2]; + record.src1.w = value[3]; +} + +template <> +inline void SetField(DebugDataRecord& record, float24* value) { + record.src2.x = value[0]; + record.src2.y = value[1]; + record.src2.z = value[2]; + record.src2.w = value[3]; +} + +template <> +inline void SetField(DebugDataRecord& record, float24* value) { + record.src3.x = value[0]; + record.src3.y = value[1]; + record.src3.z = value[2]; + record.src3.w = value[3]; +} + +template <> +inline void SetField(DebugDataRecord& record, float24* value) { + record.dest_in.x = value[0]; + record.dest_in.y = value[1]; + record.dest_in.z = value[2]; + record.dest_in.w = value[3]; +} + +template <> +inline void SetField(DebugDataRecord& record, float24* value) { + record.dest_out.x = value[0]; + record.dest_out.y = value[1]; + record.dest_out.z = value[2]; + record.dest_out.w = value[3]; +} + +template <> +inline void SetField(DebugDataRecord& record, s32* value) { + record.address_registers[0] = value[0]; + record.address_registers[1] = value[1]; +} + +template <> +inline void SetField(DebugDataRecord& record, bool* value) { + record.conditional_code[0] = value[0]; + record.conditional_code[1] = value[1]; +} + +template <> +inline void SetField(DebugDataRecord& record, bool value) { + record.cond_bool = value; +} + +template <> +inline void SetField(DebugDataRecord& record, bool* value) { + record.cond_cmp[0] = value[0]; + record.cond_cmp[1] = value[1]; +} + +template <> +inline void SetField(DebugDataRecord& record, Math::Vec4 value) { + record.loop_int = value; +} + +template <> +inline void SetField(DebugDataRecord& record, u32 value) { + record.instruction_offset = value; +} + +template <> +inline void SetField(DebugDataRecord& record, u32 value) { + record.next_instruction = value; +} + +/// Helper function to set debug information on the current shader iteration. +template +inline void Record(DebugData& debug_data, u32 offset, ValueType value) { + // Debugging disabled => nothing to do +} + +template +inline void Record(DebugData& debug_data, u32 offset, ValueType value) { + if (offset >= debug_data.records.size()) + debug_data.records.resize(offset + 1); + + SetField(debug_data.records[offset], value); + debug_data.records[offset].mask |= type; +} + +} // namespace Shader +} // namespace Pica -- cgit v1.2.3