From 6ee316cb8f4d6f28b4dcad7a8a3d447fdf70d3bb Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 5 Apr 2020 15:26:16 -0400 Subject: Texture Cache: Use vAddr instead of physical memory for caching. --- src/video_core/renderer_vulkan/vk_rasterizer.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/video_core/renderer_vulkan/vk_rasterizer.cpp') diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 0ca72eb45..cc76d96ea 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -500,7 +500,7 @@ void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) { return; } CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr)); - texture_cache.FlushRegion(cache_addr, size); + texture_cache.FlushRegion(addr, size); buffer_cache.FlushRegion(cache_addr, size); query_cache.FlushRegion(cache_addr, size); } @@ -510,7 +510,7 @@ void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) { return; } CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr)); - texture_cache.InvalidateRegion(cache_addr, size); + texture_cache.InvalidateRegion(addr, size); pipeline_cache.InvalidateRegion(cache_addr, size); buffer_cache.InvalidateRegion(cache_addr, size); query_cache.InvalidateRegion(cache_addr, size); @@ -548,8 +548,7 @@ bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config, return false; } - const u8* host_ptr{system.Memory().GetPointer(framebuffer_addr)}; - const auto surface{texture_cache.TryFindFramebufferSurface(host_ptr)}; + const auto surface{texture_cache.TryFindFramebufferSurface(framebuffer_addr)}; if (!surface) { return false; } -- cgit v1.2.3