From da53bcee60fced902479b72b40ed26b099fa9938 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 11 Jun 2020 00:58:57 -0300 Subject: video_core: Initialize renderer with a GPU Add an extra step in GPU initialization to be able to initialize render backends with a valid GPU instance. --- src/video_core/renderer_vulkan/renderer_vulkan.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_vulkan/renderer_vulkan.h') diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h index 522b5bff8..13debbbc0 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.h +++ b/src/video_core/renderer_vulkan/renderer_vulkan.h @@ -38,7 +38,9 @@ struct VKScreenInfo { class RendererVulkan final : public VideoCore::RendererBase { public: - explicit RendererVulkan(Core::Frontend::EmuWindow& window, Core::System& system); + explicit RendererVulkan(Core::System& system, Core::Frontend::EmuWindow& emu_window, + Tegra::GPU& gpu, + std::unique_ptr context); ~RendererVulkan() override; bool Init() override; @@ -58,6 +60,7 @@ private: void Report() const; Core::System& system; + Tegra::GPU& gpu; Common::DynamicLibrary library; vk::InstanceDispatch dld; -- cgit v1.2.3