From 11f0f7598df993c717752030c05f7b1eca3c762c Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 25 Dec 2020 02:14:15 -0300 Subject: renderer_vulkan: Initialize surface in separate file Move surface initialization code to a separate file. It's unlikely to use this code outside of Vulkan, but keeping platform-specific code (Win32, Xlib, Wayland) in its own translation unit keeps things cleaner. --- src/video_core/renderer_vulkan/renderer_vulkan.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/video_core/renderer_vulkan/renderer_vulkan.h') diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h index fa7628d0e..7c5ce1da4 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.h +++ b/src/video_core/renderer_vulkan/renderer_vulkan.h @@ -56,8 +56,6 @@ public: static std::vector EnumerateDevices(); private: - bool CreateSurface(); - bool PickDevices(); void Report() const; -- cgit v1.2.3