From b805c7bf058c6da04620cf75880509bdf6d5986c Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Fri, 19 Nov 2021 06:27:44 +0100 Subject: TextureCache: Implement additional D24S8 convertions. --- src/video_core/renderer_vulkan/blit_image.cpp | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) (limited to 'src/video_core/renderer_vulkan/blit_image.cpp') diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 01535d0c0..12b28aadd 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -6,6 +6,8 @@ #include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h" #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" +#include "video_core/host_shaders/convert_d24s8_to_b10g11r11_frag_spv.h" +#include "video_core/host_shaders/convert_d24s8_to_r16g16_frag_spv.h" #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" #include "video_core/host_shaders/full_screen_triangle_vert_spv.h" @@ -358,6 +360,8 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_, convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), + convert_d24s8_to_b10g11r11_frag(BuildShader(device, CONVERT_D24S8_TO_B10G11R11_FRAG_SPV)), + convert_d24s8_to_r16g16_frag(BuildShader(device, CONVERT_D24S8_TO_R16G16_FRAG_SPV)), linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO)), nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO)) { if (device.IsExtShaderStencilExportSupported()) { @@ -469,6 +473,24 @@ void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, down_shift); } +void BlitImageHelper::ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer, + ImageView& src_image_view, u32 up_scale, + u32 down_shift) { + ConvertPipelineEx(convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer->RenderPass(), + convert_d24s8_to_b10g11r11_frag, false); + ConvertDepthStencil(*convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer, src_image_view, + up_scale, down_shift); +} + +void BlitImageHelper::ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer, + ImageView& src_image_view, u32 up_scale, + u32 down_shift) { + ConvertPipelineEx(convert_d24s8_to_r16g16_pipeline, dst_framebuffer->RenderPass(), + convert_d24s8_to_r16g16_frag, false); + ConvertDepthStencil(*convert_d24s8_to_r16g16_pipeline, dst_framebuffer, src_image_view, + up_scale, down_shift); +} + void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, const ImageView& src_image_view, u32 up_scale, u32 down_shift) { const VkPipelineLayout layout = *one_texture_pipeline_layout; -- cgit v1.2.3