From e28fd3d0a533695242d17350dd929ad3bb56c429 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 26 Mar 2019 17:05:23 -0400 Subject: Implement Bindless Samplers and TEX_B in the IR. --- src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 8a43eb157..6a95af6f6 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -328,7 +328,7 @@ std::optional ShaderDiskCacheOpenGL::LoadDecompiledEn } entry.entries.samplers.emplace_back( static_cast(offset), static_cast(index), - static_cast(type), is_array != 0, is_shadow != 0); + static_cast(type), is_array != 0, is_shadow != 0, false); } u32 global_memory_count{}; -- cgit v1.2.3