From a7b5ab4d9a275c6a16c5a7fdb2fd39827922eb61 Mon Sep 17 00:00:00 2001 From: bunnei Date: Thu, 26 Apr 2018 23:21:17 -0400 Subject: gl_shader_decompiler: Implement MOV32_IMM instruction. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 8b235e252..647da4eb0 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -620,6 +620,11 @@ private: } switch (opcode->GetId()) { + case OpCode::Id::MOV32_IMM: { + // mov32i doesn't have abs or neg bits. + regs.SetRegisterToFloat(instr.gpr0, 0, GetImmediate32(instr), 1, 1); + break; + } case OpCode::Id::FMUL_C: case OpCode::Id::FMUL_R: case OpCode::Id::FMUL_IMM: { -- cgit v1.2.3