From a06dcfeb61d6769c562d6d50cfa3c0024176ae82 Mon Sep 17 00:00:00 2001 From: MerryMage Date: Tue, 5 Apr 2016 13:29:55 +0100 Subject: Common: Remove Common::make_unique, use std::make_unique --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 3 +-- src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 5 +++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index b3dc6aa19..5d91aac00 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -9,7 +9,6 @@ #include "common/color.h" #include "common/file_util.h" -#include "common/make_unique.h" #include "common/math_util.h" #include "common/microprofile.h" #include "common/profiler.h" @@ -674,7 +673,7 @@ void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica:: void RasterizerOpenGL::SetShader() { PicaShaderConfig config = PicaShaderConfig::CurrentConfig(); - std::unique_ptr shader = Common::make_unique(); + std::unique_ptr shader = std::make_unique(); // Find (or generate) the GLSL shader for the current TEV state auto cached_shader = shader_cache.find(config); diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index a9ad46fe0..1323c12e4 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -2,8 +2,9 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include + #include "common/hash.h" -#include "common/make_unique.h" #include "common/math_util.h" #include "common/microprofile.h" #include "common/vector_math.h" @@ -29,7 +30,7 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text } else { MICROPROFILE_SCOPE(OpenGL_TextureUpload); - std::unique_ptr new_texture = Common::make_unique(); + std::unique_ptr new_texture = std::make_unique(); new_texture->texture.Create(); state.texture_units[texture_unit].texture_2d = new_texture->texture.handle; -- cgit v1.2.3