From 8909f52166bf9c27d52b5a722efbd46d1a11e876 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Mon, 23 Sep 2019 22:55:25 -0400 Subject: Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index baec66ff0..71d7389cb 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -2338,6 +2338,11 @@ public: inner += expr.value ? "true" : "false"; } + void operator()(VideoCommon::Shader::ExprGprEqual& expr) { + inner += + "( ftou(" + decomp.GetRegister(expr.gpr) + ") == " + std::to_string(expr.value) + ')'; + } + const std::string& GetResult() const { return inner; } -- cgit v1.2.3