From 6c812a0c84d6fb2f7ffe1d64044be8aeaa905300 Mon Sep 17 00:00:00 2001 From: Billy Laws Date: Sun, 1 Jan 2023 13:35:23 +0000 Subject: Vulkan, OpenGL: Hook up geometry shader passthrough emulation --- src/video_core/renderer_opengl/gl_shader_cache.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 01e0cddb6..7dd854e0f 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -237,6 +237,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .support_snorm_render_buffer = false, .support_viewport_index_layer = device.HasVertexViewportLayer(), .min_ssbo_alignment = static_cast(device.GetShaderStorageBufferAlignment()), + .support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(), } { if (use_asynchronous_shaders) { workers = CreateWorkers(); -- cgit v1.2.3