From fd9e2d0073be84deff02a122d5db8d2917309a61 Mon Sep 17 00:00:00 2001 From: FernandoS27 Date: Mon, 15 Oct 2018 21:04:20 -0400 Subject: Implement 3D Textures --- src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 2 ++ src/video_core/renderer_opengl/gl_rasterizer_cache.h | 3 +++ src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 1 + 3 files changed, 6 insertions(+) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 1cb77aaf2..b20ef8fae 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -155,6 +155,7 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) { params.rt.index = static_cast(index); params.rt.array_mode = config.array_mode; params.rt.layer_stride = config.layer_stride; + params.rt.volume = config.volume; params.rt.base_layer = config.base_layer; params.InitCacheParameters(config.Address()); @@ -1213,6 +1214,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface, const bool is_blit{old_params.pixel_format == new_params.pixel_format}; switch (new_params.target) { + case SurfaceParams::SurfaceTarget::Texture3D: case SurfaceParams::SurfaceTarget::Texture2D: if (is_blit) { BlitSurface(old_surface, new_surface, read_framebuffer.handle, draw_framebuffer.handle); diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 7c1cb72d0..0dd0d90a3 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -132,6 +132,8 @@ struct SurfaceParams { case Tegra::Texture::TextureType::Texture2D: case Tegra::Texture::TextureType::Texture2DNoMipmap: return SurfaceTarget::Texture2D; + case Tegra::Texture::TextureType::Texture3D: + return SurfaceTarget::Texture3D; case Tegra::Texture::TextureType::TextureCubemap: return SurfaceTarget::TextureCubemap; case Tegra::Texture::TextureType::Texture1DArray: @@ -791,6 +793,7 @@ struct SurfaceParams { struct { u32 index; u32 array_mode; + u32 volume; u32 layer_stride; u32 base_layer; } rt; diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 28dba0084..787de4bef 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1142,6 +1142,7 @@ private: case Tegra::Shader::TextureType::Texture2D: { return 2; } + case Tegra::Shader::TextureType::Texture3D: case Tegra::Shader::TextureType::TextureCube: { return 3; } -- cgit v1.2.3 From cb9fdc7a26ecbf62b384c9828a3c9cbcc350b76d Mon Sep 17 00:00:00 2001 From: FernandoS27 Date: Mon, 15 Oct 2018 21:14:04 -0400 Subject: Implement Reinterpret Surface, to accurately blit 3D textures --- src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index b20ef8fae..9c8925383 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -1123,8 +1123,8 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres } else if (preserve_contents) { // If surface parameters changed and we care about keeping the previous data, recreate // the surface from the old one - Unregister(surface); Surface new_surface{RecreateSurface(surface, params)}; + Unregister(surface); Register(new_surface); return new_surface; } else { @@ -1214,7 +1214,6 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface, const bool is_blit{old_params.pixel_format == new_params.pixel_format}; switch (new_params.target) { - case SurfaceParams::SurfaceTarget::Texture3D: case SurfaceParams::SurfaceTarget::Texture2D: if (is_blit) { BlitSurface(old_surface, new_surface, read_framebuffer.handle, draw_framebuffer.handle); @@ -1222,6 +1221,9 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface, CopySurface(old_surface, new_surface, copy_pbo.handle); } break; + case SurfaceParams::SurfaceTarget::Texture3D: + AccurateCopySurface(old_surface, new_surface); + break; case SurfaceParams::SurfaceTarget::TextureCubemap: { if (old_params.rt.array_mode != 1) { // TODO(bunnei): This is used by Breath of the Wild, I'm not sure how to implement this -- cgit v1.2.3