From 678f95e4f824740899c31a94c6aa6adaa634e699 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 22 May 2020 21:01:36 -0300 Subject: vk_pipeline_cache: Use generic shader cache Trivial port the generic shader cache to Vulkan. --- src/video_core/renderer_opengl/gl_shader_cache.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 7c6797e02..c28486b1d 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -195,9 +195,9 @@ std::unordered_set GetSupportedFormats() { } // Anonymous namespace -Shader::Shader(std::shared_ptr registry, ShaderEntries entries, - ProgramSharedPtr program) - : registry{std::move(registry)}, entries{std::move(entries)}, program{std::move(program)} { +Shader::Shader(std::shared_ptr registry_, ShaderEntries entries_, + ProgramSharedPtr program_) + : registry{std::move(registry_)}, entries{std::move(entries_)}, program{std::move(program_)} { handle = program->assembly_program.handle; if (handle == 0) { handle = program->source_program.handle; -- cgit v1.2.3