From 32e6727daecab60d368d14619c1e04d0d7e60008 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 15 May 2020 02:52:35 -0300 Subject: shader/other: Implement MEMBAR.CTS This silences an assertion we were hitting and uses workgroup memory barriers when the game requests it. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 253484968..9cb115959 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -2344,7 +2344,12 @@ private: return {}; } - Expression MemoryBarrierGL(Operation) { + Expression MemoryBarrierGroup(Operation) { + code.AddLine("groupMemoryBarrier();"); + return {}; + } + + Expression MemoryBarrierGlobal(Operation) { code.AddLine("memoryBarrier();"); return {}; } @@ -2591,7 +2596,8 @@ private: &GLSLDecompiler::ShuffleIndexed, &GLSLDecompiler::Barrier, - &GLSLDecompiler::MemoryBarrierGL, + &GLSLDecompiler::MemoryBarrierGroup, + &GLSLDecompiler::MemoryBarrierGlobal, }; static_assert(operation_decompilers.size() == static_cast(OperationCode::Amount)); -- cgit v1.2.3