From 92801b1c345f2aa47d0b89c91313b44c08edbb86 Mon Sep 17 00:00:00 2001 From: bunnei Date: Mon, 15 Jan 2018 00:20:19 -0500 Subject: renderer_gl: Clear screen to black before rendering framebuffer. --- src/video_core/renderer_opengl/renderer_opengl.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/renderer_opengl.h') diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 2f5e35787..dd01e1b1a 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -60,8 +60,8 @@ private: // Loads framebuffer from emulated memory into the display information structure void LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info, ScreenInfo& screen_info); - // Fills active OpenGL texture with the given RGB color. - void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture); + // Fills active OpenGL texture with the given RGBA color. + void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, const TextureInfo& texture); EmuWindow* render_window; ///< Handle to render window -- cgit v1.2.3