From 6fa3faec658893c9fae19116232d24dac08babc7 Mon Sep 17 00:00:00 2001 From: Kyle Kienapfel Date: Fri, 11 Nov 2022 04:12:37 -0800 Subject: Add break for default cases Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return --- src/video_core/renderer_opengl/renderer_opengl.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp') diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 8bd5eba7e..f29462f7c 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -340,6 +340,7 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV; // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}", // static_cast(framebuffer.pixel_format)); + break; } texture.resource.Release(); -- cgit v1.2.3