From b1ed64ac18fe7b5fc89abe06442527d8c440ddc7 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 6 Jun 2021 01:28:22 -0300 Subject: gl_shader_util: Move shader utility code to a separate file --- src/video_core/renderer_opengl/renderer_opengl.cpp | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp') diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index a4805f3da..b8777643b 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -24,6 +24,7 @@ #include "video_core/host_shaders/opengl_present_frag.h" #include "video_core/host_shaders/opengl_present_vert.h" #include "video_core/renderer_opengl/gl_rasterizer.h" +#include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/textures/decoders.h" @@ -230,13 +231,10 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color void RendererOpenGL::InitOpenGLObjects() { // Create shader programs - OGLShader vertex_shader; - vertex_shader.Create(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER); - - OGLShader fragment_shader; - fragment_shader.Create(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER); - - present_program.Create(false, false, vertex_shader.handle, fragment_shader.handle); + present_program.handle = glCreateProgram(); + AttachShader(GL_VERTEX_SHADER, present_program.handle, HostShaders::OPENGL_PRESENT_VERT); + AttachShader(GL_FRAGMENT_SHADER, present_program.handle, HostShaders::OPENGL_PRESENT_FRAG); + LinkProgram(present_program.handle); // Generate presentation sampler present_sampler.Create(); -- cgit v1.2.3