From 823ce62f2fead8e436c2c916ed7ce5c8b949d1c6 Mon Sep 17 00:00:00 2001 From: Subv Date: Tue, 10 Nov 2015 11:58:53 -0500 Subject: FragShader: Use an UBO instead of several individual uniforms --- src/video_core/renderer_opengl/renderer_opengl.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp') diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index ac0a058db..1420229cc 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -256,6 +256,7 @@ void RendererOpenGL::InitOpenGLObjects() { state.draw.vertex_array = vertex_array_handle; state.draw.vertex_buffer = vertex_buffer_handle; + state.draw.uniform_buffer = 0; state.Apply(); // Attach vertex data to VAO -- cgit v1.2.3