From bd983414f643b734a1f8bebe3183723733344f72 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Thu, 14 Feb 2019 12:42:58 -0500 Subject: core_timing: Convert core timing into a class Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces. --- src/video_core/renderer_opengl/renderer_opengl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp') diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index cca2ed708..d40666ac6 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -137,7 +137,7 @@ void RendererOpenGL::SwapBuffers( render_window.PollEvents(); - system.FrameLimiter().DoFrameLimiting(Core::Timing::GetGlobalTimeUs()); + system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs()); system.GetPerfStats().BeginSystemFrame(); // Restore the rasterizer state -- cgit v1.2.3