From 48d9d66dc585477d26b4cfbf1c4f71fd637b42ea Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 12 Feb 2019 12:32:15 -0500 Subject: core_timing: Rename CoreTiming namespace to Core::Timing Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace. --- src/video_core/renderer_opengl/renderer_opengl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp') diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 6476a9e1a..843c034e7 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -137,7 +137,7 @@ void RendererOpenGL::SwapBuffers( render_window.PollEvents(); - Core::System::GetInstance().FrameLimiter().DoFrameLimiting(CoreTiming::GetGlobalTimeUs()); + Core::System::GetInstance().FrameLimiter().DoFrameLimiting(Core::Timing::GetGlobalTimeUs()); Core::System::GetInstance().GetPerfStats().BeginSystemFrame(); // Restore the rasterizer state -- cgit v1.2.3