From 7fefec585c805fa09951da11890bb90afb8a42a9 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 15 Jan 2019 16:28:42 -0300 Subject: gl_shader_disk_cache: Pass core system as argument and guard against games without title ids --- src/video_core/renderer_opengl/renderer_opengl.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp') diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 5b09c38ea..6476a9e1a 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -98,8 +98,8 @@ static std::array MakeOrthographicMatrix(const float width, cons return matrix; } -RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window) - : VideoCore::RendererBase{window} {} +RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system) + : VideoCore::RendererBase{window}, system{system} {} RendererOpenGL::~RendererOpenGL() = default; @@ -250,7 +250,7 @@ void RendererOpenGL::CreateRasterizer() { } // Initialize sRGB Usage OpenGLState::ClearsRGBUsed(); - rasterizer = std::make_unique(render_window, screen_info); + rasterizer = std::make_unique(render_window, system, screen_info); } void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, -- cgit v1.2.3