From 704744bb72972f99fa992e286b3de5967b48af37 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 6 Jan 2019 23:02:27 -0300 Subject: gl_rasterizer_cache: Move swizzling to textures instead of state --- src/video_core/renderer_opengl/renderer_opengl.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp') diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 761dd6be3..5b09c38ea 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -320,7 +320,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, }}; state.texture_units[0].texture = screen_info.display_texture; - state.texture_units[0].swizzle = {GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA}; // Workaround brigthness problems in SMO by enabling sRGB in the final output // if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987 state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed(); -- cgit v1.2.3