From 823ce62f2fead8e436c2c916ed7ce5c8b949d1c6 Mon Sep 17 00:00:00 2001 From: Subv Date: Tue, 10 Nov 2015 11:58:53 -0500 Subject: FragShader: Use an UBO instead of several individual uniforms --- src/video_core/renderer_opengl/gl_state.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_opengl/gl_state.h') diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 668b04259..84b3d49bc 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -64,6 +64,7 @@ public: GLuint framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING + GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING GLuint shader_program; // GL_CURRENT_PROGRAM bool shader_dirty; } draw; -- cgit v1.2.3