From da0aa4da6bc853c7afcc735a1cb68917feeefd42 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 18 Dec 2019 19:26:52 -0300 Subject: gl_rasterizer: Implement RASTERIZE_ENABLE RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it naturally using this. NVN games expect rasterize to be enabled by default, reflect that in our initial GPU state. --- src/video_core/renderer_opengl/gl_state.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/video_core/renderer_opengl/gl_state.h') diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 0b5895084..fb180f302 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -48,6 +48,8 @@ public: GLuint index = 0; } primitive_restart; // GL_PRIMITIVE_RESTART + bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD + struct ColorMask { GLboolean red_enabled = GL_TRUE; GLboolean green_enabled = GL_TRUE; @@ -56,6 +58,7 @@ public: }; std::array color_mask; // GL_COLOR_WRITEMASK + struct { bool test_enabled = false; // GL_STENCIL_TEST struct { @@ -174,6 +177,7 @@ public: void ApplyMultisample(); void ApplySRgb(); void ApplyCulling(); + void ApplyRasterizerDiscard(); void ApplyColorMask(); void ApplyDepth(); void ApplyPrimitiveRestart(); -- cgit v1.2.3