From da0aa4da6bc853c7afcc735a1cb68917feeefd42 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 18 Dec 2019 19:26:52 -0300 Subject: gl_rasterizer: Implement RASTERIZE_ENABLE RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it naturally using this. NVN games expect rasterize to be enabled by default, reflect that in our initial GPU state. --- src/video_core/renderer_opengl/gl_state.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/video_core/renderer_opengl/gl_state.cpp') diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index ccc1e050a..df2e2395a 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -182,6 +182,10 @@ void OpenGLState::ApplyCulling() { } } +void OpenGLState::ApplyRasterizerDiscard() { + Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard); +} + void OpenGLState::ApplyColorMask() { if (!dirty.color_mask) { return; @@ -455,6 +459,7 @@ void OpenGLState::Apply() { ApplyPointSize(); ApplyFragmentColorClamp(); ApplyMultisample(); + ApplyRasterizerDiscard(); ApplyColorMask(); ApplyDepthClamp(); ApplyViewport(); -- cgit v1.2.3