From 46234150263c105bb6d1fbcbd45b8c324d108a99 Mon Sep 17 00:00:00 2001 From: Subv Date: Sun, 27 Nov 2016 12:30:03 -0500 Subject: RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1 --- src/video_core/renderer_opengl/gl_state.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_state.cpp') diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index ed84cadea..2a731f483 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -27,8 +27,8 @@ OpenGLState::OpenGLState() { stencil.test_enabled = false; stencil.test_func = GL_ALWAYS; stencil.test_ref = 0; - stencil.test_mask = -1; - stencil.write_mask = -1; + stencil.test_mask = 0xFF; + stencil.write_mask = 0xFF; stencil.action_depth_fail = GL_KEEP; stencil.action_depth_pass = GL_KEEP; stencil.action_stencil_fail = GL_KEEP; -- cgit v1.2.3