From 7da52673d0714e2cad0e5b0242bb7ea6f9be0c7a Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 4 Feb 2020 15:19:45 -0300 Subject: gl_rasterizer: Implement GL_POINT_SPRITE OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL compatibility we have to explicitly enable it. This fixes gl_PointCoord's behaviour. --- src/video_core/renderer_opengl/gl_state.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_opengl/gl_state.cpp') diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index cc185e9e1..ab1f7983c 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -128,6 +128,7 @@ void OpenGLState::ApplyClipDistances() { void OpenGLState::ApplyPointSize() { Enable(GL_PROGRAM_POINT_SIZE, cur_state.point.program_control, point.program_control); + Enable(GL_POINT_SPRITE, cur_state.point.sprite, point.sprite); if (UpdateValue(cur_state.point.size, point.size)) { glPointSize(point.size); } -- cgit v1.2.3