From 2392b548bee87553b39f50c1159640b0dabc4b13 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 26 Dec 2019 01:07:34 -0300 Subject: gl_state: Remove clamp framebuffer color tracking This commit doesn't reset it for screen draws because clamping doesn't change anything there. --- src/video_core/renderer_opengl/gl_state.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_state.cpp') diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index b726adfc7..f8325d6e7 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -117,13 +117,6 @@ void OpenGLState::ApplyClipDistances() { } } -void OpenGLState::ApplyFragmentColorClamp() { - if (UpdateValue(cur_state.fragment_color_clamp.enabled, fragment_color_clamp.enabled)) { - glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB, - fragment_color_clamp.enabled ? GL_TRUE : GL_FALSE); - } -} - void OpenGLState::ApplyRasterizerDiscard() { Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard); } @@ -317,7 +310,6 @@ void OpenGLState::Apply() { ApplyShaderProgram(); ApplyProgramPipeline(); ApplyClipDistances(); - ApplyFragmentColorClamp(); ApplyRasterizerDiscard(); ApplyColorMask(); ApplyViewport(); -- cgit v1.2.3