From 2e5b5c2358caaf8dfd403a30924d49c31aa962a0 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 11 Jul 2019 20:09:53 -0300 Subject: gl_rasterizer: Split SetupTextures --- src/video_core/renderer_opengl/gl_rasterizer.h | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 9d20a4fbf..23ab7aff0 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -32,6 +32,7 @@ #include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_texture_cache.h" #include "video_core/renderer_opengl/utils.h" +#include "video_core/textures/texture.h" namespace Core { class System; @@ -137,8 +138,13 @@ private: /// Configures the current textures to use for the draw command. Returns shaders texture buffer /// usage. - TextureBufferUsage SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, - const Shader& shader, BaseBindings base_bindings); + TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, + const Shader& shader, BaseBindings base_bindings); + + /// Configures a texture. Returns true when the texture is a texture buffer. + bool SetupTexture(const Shader& shader, u32 binding, + const Tegra::Texture::FullTextureInfo& texture, + const GLShader::SamplerEntry& entry); /// Syncs the viewport and depth range to match the guest state void SyncViewport(OpenGLState& current_state); -- cgit v1.2.3