From f15c59a164a7c4deafb77e9fc698cdf9a08691ce Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 10 Apr 2019 18:03:52 -0300 Subject: gl_shader_decompiler: Use variable AOFFI on supported hardware --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 2d638aa4e..ff5d05ced 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -99,7 +99,7 @@ struct FramebufferCacheKey { }; RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info) - : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system}, + : res_cache{*this}, shader_cache{*this, system, device}, global_cache{*this}, system{system}, screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) { // Create sampler objects for (std::size_t i = 0; i < texture_samplers.size(); ++i) { @@ -107,8 +107,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info) state.texture_units[i].sampler = texture_samplers[i].sampler.handle; } - device.Initialize(); - OpenGLState::ApplyDefaultState(); shader_program_manager = std::make_unique(); -- cgit v1.2.3