From de1c8c5c2c3131bb122351e676014cdc7c442e78 Mon Sep 17 00:00:00 2001 From: FernandoS27 Date: Fri, 29 Oct 2021 17:02:57 +0200 Subject: Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index d8ac46d2a..9b516c64f 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -976,8 +976,9 @@ void RasterizerOpenGL::SyncPointState() { oglEnable(GL_POINT_SPRITE, maxwell3d.regs.point_sprite_enable); oglEnable(GL_PROGRAM_POINT_SIZE, maxwell3d.regs.vp_point_size.enable); - - glPointSize(std::max(1.0f, maxwell3d.regs.point_size)); + const bool is_rescaling{texture_cache.IsRescaling()}; + const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f; + glPointSize(std::max(1.0f, maxwell3d.regs.point_size * scale)); } void RasterizerOpenGL::SyncLineState() { -- cgit v1.2.3