From da1114ca59ab2fbd4a1020db79f98b75cf4a6d5a Mon Sep 17 00:00:00 2001 From: bunnei Date: Fri, 6 Apr 2018 23:56:42 -0400 Subject: renderer_opengl: Use OGLProgram instead of OGLShader. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index f217a265b..fc69fbe5a 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -573,7 +573,7 @@ void main() { current_shader = &test_shader; if (has_ARB_separate_shader_objects) { - test_shader.shader.Create(vertex_shader, nullptr, fragment_shader, {}, true); + test_shader.shader.CreateFromSource(vertex_shader, nullptr, fragment_shader, true); glActiveShaderProgram(pipeline.handle, test_shader.shader.handle); } else { UNREACHABLE(); -- cgit v1.2.3